D&D 5e – Questionable Arcana – Crafting: Smith’s Tools

Blacksmith hammering
Questionable Arcana Crafting System
Item Crafting Rules Artwork Crafting Rules
The Artisan's Tools
Alchemist's Supplies Brewer's Supplies
Calligrapher's Supplies Carpenter's Tools
Cartographer's Tools Cobbler's Tools
Cook's Utensils Glassblower's Tools
Jeweler's Tools Leatherworker's Tools
Mason's Tools Painter's Supplies
Poisoner's Kit Potter's Tools
Smith's Tools Tinker's Tools
Weaver's Tools Woodcarver's Tools
Other Homebrew Rules
Critical Hit Charts Wild Magic
More Martial Actions D&D Drinking Game


IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed. The finer details of this system are still being revised, and those changes will slowly be introduced into this document. However, the system as a whole is totally functional and ready to be used in any campaign. Furthermore, the rules and concepts discussed are intended to work in-tandem with the expanded artisan's tools rules found in Xanathar's Guide to Everything. If nothing else I hope this document and its siblings can be used as a source of guidance and inspiration for whatever crafting system you decide to go with.


The Smith’s Tools At A Glance

RAW Cost: 20 GP
RAW Weight: 8 lbs
*Example Items: Hammer, tongs, bellows, punches, and chisel
Crafting Restrictions: Requires a forge
Mundane Item Crafting: Most medium armors, all heavy armors, most weapons, many pieces of adventuring gear
Magic Item Crafting: An enormous list of metal items
Artwork Creation: Can create a variety of metal artwork objects
QA Artwork Bonus: None
Structure Building: Can participate in but not lead the creation of a structures
Adventuring Utility: Able to modify metal forged items, and use their knowledge of forged items in the field

* These items are specific to the Questionable Arcana system. Other similar crafting systems may utilitize a different list of items.

With the weaver’s tools all wrapped up we are coming up on the final pages of this crafting compendium.

My initial assumption was that the smith’s tools would be the strongest crafting kit in 5th edition. After all, the blacksmith is the quintessential crafting profession in fantasy settings. Everybody from dwarves to elves have their own smithing styles. However before we dig into the history and mechanics of the kit, it is important that we settle in on the definition of the craft.

After assessing the options I felt that the Cambridge dictionary had the most relevant definition:

Definition: Someone who makes things out of metal, especially by heating it and hitting it with a hammer: Example: a goldsmith/silversmith See also: blacksmith

Satisfied with this definition, I moved on to the historical analysis of the crafting kit.

Getting Hammered – The History of Smithing

Although there are some examples of metalwork as far back as 4500 BC, the first evidence found of smithing with a hammer is a dagger found in ancient Egypt dated to 1350 BC. These early smiths likely heated iron using wood fires, but they would eventually would discover that wood converted to charcoal would produce a better flame for smithing. Eventually it was discovered that the intensity of the heat could be increased by blasting it with air. This lead to the creation of the bloomery which was eventually superseded by the blast furnace in modern times.

Initially smiths used stones and stone hammers to hammer copper and lead, but around 1200 BC the bronze anvil was invented. Eventually the bronze anvil would give way to the iron anvil which remained the most popular type of anvil until the process for making steel was discovered. There was some experimentation with cast-iron and wrought-iron, but eventually they all gave way to the cast-steel anvils used today.

There is a great deal of nuance to the art of smithing, however at its core it can be broken down into the following 7 techniques:

  1. Drawing Down – Lengthening one dimension by narrowing another
  2. Bending – Bending heated and ductile metal to the desired angle
  3. Upsetting – Making metal thicker in one dimension by shortening another
  4. Shrinking – Upsetting technique used on compound curves
  5. Swaging – Altering the dimensions of an item by forcing it into dies
  6. Punching – Using a chisel to create holes, slits, and patterns
  7. Forge Welding – Joining a similar or different type of metal

Although the technologies used to execute these techniques has changed over-time, the process has more or less remained unchanged for thousands of years.


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Metal Gear is Solid – Crafting Items

As always I am going to assume that most D&D campaigns take place in a setting that is technologically similar to medieval times. This means that a forge with a bloomery will be the means of production that the smiths in your campaign will use.

Questionable Arcana Item Crafting Rules At A Glance

Overview: The Questionable Arcana Crafting System is a homebrew set of rules that builds on the RAW crafting system. The goal of the system is to increase the rate that items are crafted while introducing an element of variability(aka dice rolling).

FOLLOW THIS LINK FOR THE COMPLETE RULES


Crafting Requirements

  1. A Lead Artisan - An artisan with the appropriate tool who can lead the crafting process.
  2. Crafting Materials - Materials to craft with. The items should be valued at 50% market value for mundane items and 100% market value for magical items.
  3. Means of Production - Any special equipment or location requirements such as a forge for blacksmiths.
  4. Instructions - Memorized instructions for mundane items or a written blueprint for magical items.
  5. Labor - Time and energy measured in 8 hour increments and proficiency dice rolls!

Crafting Capabilities Definitions

  • LEAD - You can serve as the lead artisan when creating this item.
  • ASSIST - You can work under a lead artisan to create this item.
  • OPTIONAL - You could potentially create a non-RAW version of this item at the DM's discretion.
  • N/A - You cannot use this toolkit to contribute to the creation of this item.
  • SPECIAL - Special cases defined on a case by case basis.

Crafting GP Progression Formula

[PROGRESS IN GP] = 5 + (Proficiency_Dice_Roll * 5)


Important Disclaimer: The Questionable Arcana Crafting Rules and lists are not official material. The concepts and ideas provided by this write-up are simply suggestions. I happen to think they are good suggestions, but ultimately your table's DM has the final say when it comes to any and all crafting rulings.

When it comes to creating mundane items the smith’s tools are the most prolific crafting kit in all of 5th edition.


Weapon Crafting List
Weapon Cost Weight Crafting Capability
Club 1 SP 2 OPTIONAL
Dagger 2 GP 1 LEAD
Greatclub 2 SP 10 OPTIONAL
Handaxe 5 GP 2 LEAD
Javelin 5 SP 2 LEAD
Light Hammer 2 GP 2 LEAD
Mace 5 GP 4 LEAD
Quarterstaff 2 SP 4 OPTIONAL
Sickle 1 GP 2 LEAD
Spear 1 GP 3 LEAD
Dart 5 CP 0.25 LEAD
Battleaxe 10 GP 4 LEAD
Flail 10 GP 2 LEAD
Glaive 20 GP 6 LEAD
Greataxe 30 GP 7 LEAD
Greatsword 50 GP 6 LEAD
Halberd 20 GP 6 LEAD
Lance 10 GP 6 LEAD
Longsword 15 GP 3 LEAD
Maul 10 GP 10 LEAD
Morningstar 15 GP 4 LEAD
Pike 5 GP 18 LEAD
Rapier 25 GP 2 LEAD
Scimitar 25 GP 3 LEAD
Shortsword 10 GP 2 LEAD
Trident 5 GP 4 LEAD
War pick 5 GP 2 LEAD
Warhammer 15 GP 2 LEAD
Blowgun 10 GP 1 LEAD

Armor Crafting List
Armor Cost Weight Crafting Capability
Shield 10 GP 6 LEAD
Sudded Leather Armor 45 GP 13 ASSIST
Chain Shirt 50 GP 20 LEAD
Scale Mail 50 GP 45 LEAD
Breastplate 400 GP 20 LEAD
Half Plate 750 GP 40 LEAD
Ring Mail 30 GP 40 LEAD
Chain Mail 75 GP 55 LEAD
Splint 200 GP 60 LEAD
Plate 1500 GP 65 LEAD

Adventuring Gear Crafting List
Item Cost Weight Crafting Capability
Abacus 2 gp 2 lb. LEAD
Arrows (20) 1 GP 1 lb. ASSIST
Blowgun Needles (50) 1 GP 1 lb. LEAD
Crossbow Bolts (20) 1 GP 1.5 lb. LEAD
Sling Bullets (20) 4 CP 1.5 lb. LEAD
Arcane Focus, Rod 10 gp 2 lb. ASSIST
Arcane Focus, Staff 5 gp 4 lb. ASSIST
Arcane Focus, Wand 10 gp 1 lb. ASSIST
Ball Bearings (bag of 1,000) 1 gp 2 lb. LEAD
Barrel 2 gp 70 lb. OPTIONAL
Basket 4 sp 2 lb. OPTIONAL
Bell 1 gp LEAD
Block and Tackle 1 gp 5 lb. ASSIST
Bottle, Glass 2 gp 2 lb. OPTIONAL
Bucket 5 cp 2 lb. LEAD
Caltrops (bag of 20) 1 gp 2 lb. LEAD
Candle 1 cp OPTIONAL
Case, Crossbow Bolt 1 gp 1 lb. OPTIONAL
Case, Map or Scroll 1 gp 1 lb. OPTIONAL
Chain (10 feet) 5 gp 10 lb. LEAD
Chest 5 gp 25 lb. LEAD
Climber’s Kit 25 gp 12 lb. ASSIST
Crowbar 2 gp 5 lb. LEAD
Fishing Tackle 1 gp 4 lb. ASSIST
Flask or Tankard 2 cp 1 lb. LEAD
Grappling Hook 2 gp 4 lb. LEAD
Hammer 1 gp 3 lb. LEAD
Hammer, Sledge 2 gp 10 lb. LEAD
Healer’s Kit 5 gp 3 lb. ASSIST
Holy Symbol, Amulet 5 gp 1 lb. LEAD
Holy Symbol, Emblem 5 gp LEAD
Holy Symbol, Reliquary 5 gp 2 lb. LEAD
Hunting Trap 5 gp 25 lb. LEAD
Ink Pen 2 cp LEAD
Jug or Pitcher 2 cp 4 lb. LEAD
Ladder (10-foot) 1 sp 25 lb. OPTIONAL
Lamp 5 sp 1 lb. LEAD
Lantern, Bullseye 10 gp 2 lb. LEAD
Lantern, Hooded 5 gp 2 lb. LEAD
Lock 10 gp 1 lb. LEAD
Manacles 2 gp 6 lb. LEAD
Mess Kit 2 sp 1 lb. LEAD
Mirror, Steel 5 gp ½ lb. ASSIST
Pick, Miner’s 2 gp 10 lb. LEAD
Piton 5 cp ¼ lb. LEAD
Pole (10-foot) 5 cp 7 lb. LEAD
Pot, Iron 2 gp 10 lb. LEAD
Ram, Portable 4 gp 35 lb. ASSIST
Scale, Merchant’s 5 gp 3 lb. LEAD
Shovel 2 gp 5 lb. LEAD
Signal Whistle 5 cp LEAD
Signet Ring 5 gp ASSIST
Spikes, Iron (10) 1 gp 5 lb. LEAD
Spyglass 1,000 gp 1 lb. ASSIST
Tent, two-person 2 gp 20 lb. ASSIST
Tinderbox 5 sp 1 lb. LEAD
Torch 1 cp 1 lb. LEAD
Vial 1 gp OPTIONAL

As you can see the majority of weapons and armors can be created by a player with smith’s tools proficiency. Furthermore there is a wide variety of adventuring gear items that can be directly produced, as well as a handful of other options if the DM is flexible.

This strong crafting foundation is only reinforced when you expand into magical items.


Magic Item Crafting List
Item Rarity Category Crafting Capability
Adamantine Armor – Chain Shirt Uncommon Armor LEAD
Adamantine Armor – Scale Mail Uncommon Armor LEAD
Adamantine Armor – Breastplate Uncommon Armor LEAD
Adamantine Armor – Half Plate Uncommon Armor LEAD
Adamantine Armor – Ring Mail Uncommon Armor LEAD
Adamantine Armor – Chain Mail Uncommon Armor LEAD
Adamantine Armor – Splint Uncommon Armor LEAD
Adamantine Armor – Plate Uncommon Armor LEAD
Adamantine Armor – Shield Uncommon Armor LEAD
Ammunition, +1 – Arrows Uncommon Weapon ASSIST
Ammunition, +2 – Arrows Rare Weapon ASSIST
Ammunition, +3 – Arrows Very Rare Weapon ASSIST
Ammunition, +1 – Blowgun Needles Uncommon Weapon ASSIST
Ammunition, +2 – Blowgun Needles Rare Weapon ASSIST
Ammunition, +3 – Blowgun Needles Very Rare Weapon ASSIST
Ammunition, +1 – Crossbow Bolts Uncommon Weapon LEAD
Ammunition, +2 – Crossbow Bolts Rare Weapon LEAD
Ammunition, +3 – Crossbow Bolts Very Rare Weapon LEAD
Ammunition, +1 – Sling Bullets Uncommon Weapon LEAD
Ammunition, +2 – Sling Bullets Rare Weapon LEAD
Ammunition, +3 – Sling Bullets Very Rare Weapon LEAD
Amulet of Health Rare Wondrous Item LEAD
Amulet of Proof against Detection and Location Uncommon Wondrous Item LEAD
Amulet of the Planes Very Rare Wondrous Item LEAD
Animated Shield Very Rare Armor LEAD
Apparatus of the Crab Legendary Wondrous Item LEAD
Armor +1 – Studded Leather Armor Rare Armor ASSIST
Armor +1 – Chain Shirt Rare Armor LEAD
Armor +1 – Scale Mail Rare Armor LEAD
Armor +1 – Breastplate Rare Armor LEAD
Armor +1 – Half Plate Rare Armor LEAD
Armor +1 – Ring Mail Rare Armor LEAD
Armor +1 – Chain Mail Rare Armor LEAD
Armor +1 – Splint Rare Armor LEAD
Armor +1 – Plate Rare Armor LEAD
Armor +2 – Studded Leather Armor Very Rare Armor ASSIST
Armor +2 – Chain Shirt Very Rare Armor LEAD
Armor +2 – Scale Mail Very Rare Armor LEAD
Armor +2 – Breastplate Very Rare Armor LEAD
Armor +2 – Half Plate Very Rare Armor LEAD
Armor +2 – Ring Mail Very Rare Armor LEAD
Armor +2 – Chain Mail Very Rare Armor LEAD
Armor +2 – Splint Very Rare Armor LEAD
Armor +2 – Plate Very Rare Armor LEAD
Armor +3 – Studded Leather Armor Legendary Armor ASSIST
Armor +3 – Chain Shirt Legendary Armor LEAD
Armor +3 – Scale Mail Legendary Armor LEAD
Armor +3 – Breastplate Legendary Armor LEAD
Armor +3 – Half Plate Legendary Armor LEAD
Armor +3 – Ring Mail Legendary Armor LEAD
Armor +3 – Chain Mail Legendary Armor LEAD
Armor +3 – Splint Legendary Armor LEAD
Armor +3 – Plate Legendary Armor LEAD
Armor of Invulnerability Legendary Armor LEAD
Armor of Resistance – Studded Leather Armor Rare Armor ASSIST
Armor of Resistance – Chain Shirt Rare Armor LEAD
Armor of Resistance – Scale Mail Rare Armor LEAD
Armor of Resistance – Breastplate Rare Armor LEAD
Armor of Resistance – Half Plate Rare Armor LEAD
Armor of Resistance – Ring Mail Rare Armor LEAD
Armor of Resistance – Chain Mail Rare Armor LEAD
Armor of Resistance – Splint Rare Armor LEAD
Armor of Resistance – Plate Rare Armor LEAD
Armor of Vulnerability Rare Armor LEAD
Arrow-Catching Shield Rare Armor LEAD
Arrow of Slaying Very Rare Weapon ASSIST
Belt of Dwarvenkind Rare Wondrous Item ASSIST
Belt of Hill Giant’s Strength Rare Wondrous Item ASSIST
Belt of Stone Giant’s Strength Very Rare Wondrous Item ASSIST
Belt of Frost Giant’s Strength Very Rare Wondrous Item ASSIST
Belt of Fire Giant’s Strength Very Rare Wondrous Item ASSIST
Belt of Cloud Giant’s Strength Legendary Wondrous Item ASSIST
Belt of Storm Giant’s Strength Legendary Wondrous Item ASSIST
Berserker Axe – Handaxe Rare Weapon LEAD
Berserker Axe – Battleaxe Rare Weapon LEAD
Berserker Axe – Greataxe Rare Weapon LEAD
Berserker Axe – Halberd Rare Weapon LEAD
Bowl of Commanding Water Elementals Rare Wondrous Item LEAD
Brazier of Commanding Fire Elementals Rare Wondrous Item LEAD
Brooch of Shielding Uncommon Wondrous Item LEAD
Candle of Invocation Very Rare Wondrous Item OPTIONAL
Censer of Controlling Air Elementals Rare Wondrous Item ASSIST
Chime of Opening Rare Wondrous Item LEAD
Circlet of Blasting Uncommon Wondrous Item ASSIST
Dagger of Venom Rare Weapon LEAD
Dancing Sword – Longsword Rare Weapon LEAD
Dancing Sword – Greatsword Rare Weapon LEAD
Dancing Sword – Rapier Rare Weapon LEAD
Dancing Sword – Scimitar Rare Weapon LEAD
Dancing Sword – Shortsword Rare Weapon LEAD
Decanter of Endless Water Uncommon Wondrous Item LEAD
Defender – Longsword Rare Weapon LEAD
Defender – Greatsword Rare Weapon LEAD
Defender – Rapier Rare Weapon LEAD
Defender – Scimitar Rare Weapon LEAD
Defender – Shortsword Rare Weapon LEAD
Demon Armor Very Rare Armor LEAD
Dimensional Shackles Rare Wondrous Item LEAD
Dragon Scale Mail Very Rare Armor LEAD
Dragon Slayer – Longsword Rare Weapon LEAD
Dragon Slayer – Greatsword Rare Weapon LEAD
Dragon Slayer – Rapier Rare Weapon LEAD
Dragon Slayer – Scimitar Rare Weapon LEAD
Dragon Slayer – Shortsword Rare Weapon LEAD
Dwarven Plate Very Rare Armor LEAD
Dwarven Thrower Very Rare Weapon LEAD
Efreeti Bottle Very Rare Wondrous Item LEAD
Elven Chain Rare Armor LEAD
Eversmoking Bottle Uncommon Wondrous Item OPTIONAL
Eyes of Charming Uncommon Wondrous Item ASSIST
Eyes of Minute Seeing Uncommon Wondrous Item ASSIST
Eyes of the Eagle Uncommon Wondrous Item ASSIST
Feather Token – Swan Boat Rare Wondrous Item ASSIST
Flame Tongue – Longsword Legendary Weapon LEAD
Flame Tongue – Greatsword Legendary Weapon LEAD
Flame Tongue – Rapier Legendary Weapon LEAD
Flame Tongue – Scimitar Legendary Weapon LEAD
Flame Tongue – Shortsword Legendary Weapon LEAD
Frost Brand – Longsword Legendary Weapon LEAD
Frost Brand – Greatsword Legendary Weapon LEAD
Frost Brand – Rapier Legendary Weapon LEAD
Frost Brand – Scimitar Legendary Weapon LEAD
Frost Brand – Shortsword Legendary Weapon LEAD
Gauntlets of Ogre Power Uncommon Wondrous Item LEAD
Giant Slayer – Longsword Legendary Weapon LEAD
Giant Slayer – Greatsword Legendary Weapon LEAD
Giant Slayer – Rapier Legendary Weapon LEAD
Giant Slayer – Scimitar Legendary Weapon LEAD
Giant Slayer – Shortsword Legendary Weapon LEAD
Giant Slayer – Handaxe Rare Weapon LEAD
Giant Slayer – Battleaxe Rare Weapon LEAD
Giant Slayer – Greataxe Rare Weapon LEAD
Giant Slayer – Halberd Rare Weapon LEAD
Glamoured Studded Leather Rare Armor ASSIST
Goggles of Night Uncommon Wondrous Item ASSIST
Hammer of Thunderbolts Legendary Weapon LEAD
Helm of Brilliance Very Rare Wondrous Item ASSIST
Helm of Comprehending Languages Uncommon Wondrous Item LEAD
Helm of Telepathy Uncommon Wondrous Item LEAD
Helm of Teleportation Rare Wondrous Item LEAD
Holy Avenger – Longsword Legendary Weapon LEAD
Holy Avenger – Greatsword Legendary Weapon LEAD
Holy Avenger – Rapier Legendary Weapon LEAD
Holy Avenger – Scimitar Legendary Weapon LEAD
Holy Avenger – Shortsword Legendary Weapon LEAD
Horn of Blasting Rare Wondrous Item LEAD
Horn of Valhalla – Silver Rare Wondrous Item LEAD
Horn of Valhalla – Brass Rare Wondrous Item LEAD
Horn of Valhalla – Bronze Very Rare Wondrous Item LEAD
Horn of Valhalla – Iron Legendary Wondrous Item LEAD
Horseshoes of a Zephyr Very Rare Wondrous Item LEAD
Horseshoes of Speed Rare Wondrous Item LEAD
Immovable Rod Uncommon Wondrous Item LEAD
Instant Fortress Rare Wondrous Item ASSIST
Iron Bands of Binding Rare Wondrous Item LEAD
Iron Flask Legendary Wondrous Item LEAD
Javelin of Lightning Uncommon Weapon LEAD
Lantern of Revealing Uncommon Wondrous Item LEAD
Luck Blade – Longsword Legendary Weapon LEAD
Luck Blade – Greatsword Legendary Weapon LEAD
Luck Blade – Rapier Legendary Weapon LEAD
Luck Blade – Scimitar Legendary Weapon LEAD
Luck Blade – Shortsword Legendary Weapon LEAD
Mace of Disruption Rare Weapon LEAD
Mace of Smiting Rare Weapon LEAD
Mace of Terror Rare Weapon LEAD
Mirror of Life Trapping Very Rare Wondrous Item ASSIST
Mithral Armor – Chain Shirt Uncommon Armor LEAD
Mithral Armor – Scale Mail Uncommon Armor LEAD
Mithral Armor – Breastplate Uncommon Armor LEAD
Mithral Armor – Half Plate Uncommon Armor LEAD
Mithral Armor – Ring Mail Uncommon Armor LEAD
Mithral Armor – Chain Mail Uncommon Armor LEAD
Mithral Armor – Splint Uncommon Armor LEAD
Mithral Armor – Plate Uncommon Armor LEAD
Mithral Armor – Shield Uncommon Armor LEAD
Nine Lives Stealer – Longsword Very Rare Weapon LEAD
Nine Lives Stealer – Greatsword Very Rare Weapon LEAD
Nine Lives Stealer – Rapier Very Rare Weapon LEAD
Nine Lives Stealer – Scimitar Very Rare Weapon LEAD
Nine Lives Stealer – Shortsword Very Rare Weapon LEAD
Periapt of Health Uncommon Wondrous Item ASSIST
Periapt of Proof against Poison Rare Wondrous Item ASSIST
Periapt of Wound Closure Uncommon Wondrous Item ASSIST
Pipes of Haunting Uncommon Wondrous Item OPTIONAL
Pipes of the Sewers Uncommon Wondrous Item OPTIONAL
Plate Armor of Etherealness Legendary Armor LEAD
Ring of Animal Influence Rare Wondrous Item ASSIST
Ring of Djinni Summoning Legendary Wondrous Item ASSIST
Ring of Elemental Command Legendary Wondrous Item ASSIST
Ring of Evasion Rare Wondrous Item ASSIST
Ring of Feather Falling Rare Wondrous Item ASSIST
Ring of Free Action Rare Wondrous Item ASSIST
Ring of Invisibility Legendary Wondrous Item ASSIST
Ring of Jumping Uncommon Wondrous Item ASSIST
Ring of Mind Shielding Uncommon Wondrous Item ASSIST
Ring of Protection Rare Wondrous Item ASSIST
Ring of Regeneration Very Rare Wondrous Item ASSIST
Ring of Resistance Rare Wondrous Item ASSIST
Ring of Shooting Stars Very Rare Wondrous Item ASSIST
Ring of Spell Storing Rare Wondrous Item ASSIST
Ring of Spell Turning Legendary Wondrous Item ASSIST
Ring of Swimming Uncommon Wondrous Item ASSIST
Ring of Telekinesis Very Rare Wondrous Item ASSIST
Ring of the Ram Rare Wondrous Item ASSIST
Ring of Three Wishes Legendary Wondrous Item ASSIST
Ring of Warmth Uncommon Wondrous Item ASSIST
Ring of Water Walking Uncommon Wondrous Item ASSIST
Ring of X-ray Vision Rare Wondrous Item ASSIST
Rod of Absorption Very Rare Rod LEAD
Rod of Alertness Very Rare Rod LEAD
Rod of Lordly Might Legendary Rod LEAD
Rod of Rulership Rare Rod LEAD
Rod of Security Very Rare Rod LEAD
Scarab of Protection Legendary Wondrous Item LEAD
Scimitar of Speed Very Rare Weapon LEAD
Shield +1 Uncommon Armor LEAD
Shield +2 Rare Armor LEAD
Shield +3 Very Rare Armor LEAD
Shield of Missile Attraction Rare Armor LEAD
Spellguard Shield Very Rare Armor LEAD
Staff of Charming Rare Staff OPTIONAL
Staff of Fire Very Rare Staff OPTIONAL
Staff of Frost Very Rare Staff OPTIONAL
Staff of Healing Rare Staff OPTIONAL
Staff of Power Very Rare Staff OPTIONAL
Staff of Striking Very Rare Staff OPTIONAL
Staff of Swarming Insects Rare Staff OPTIONAL
Staff of the Magi Legendary Staff OPTIONAL
Staff of the Python Uncommon Staff OPTIONAL
Staff of the Woodlands Rare Staff OPTIONAL
Staff of Thunder and Lightning Very Rare Staff OPTIONAL
Staff of Withering Rare Staff OPTIONAL
Sun Blade Rare Weapon LEAD
Sword of Life Stealing – Longsword Rare Weapon LEAD
Sword of Life Stealing – Greatsword Rare Weapon LEAD
Sword of Life Stealing – Rapier Rare Weapon LEAD
Sword of Life Stealing – Scimitar Rare Weapon LEAD
Sword of Life Stealing – Shortsword Rare Weapon LEAD
Sword of Sharpness – Longsword Very Rare Weapon LEAD
Sword of Sharpness – Greatsword Very Rare Weapon LEAD
Sword of Sharpness – Scimitar Very Rare Weapon LEAD
Sword of Wounding – Longsword Rare Weapon LEAD
Sword of Wounding – Greatsword Rare Weapon LEAD
Sword of Wounding – Rapier Rare Weapon LEAD
Sword of Wounding – Scimitar Rare Weapon LEAD
Sword of Wounding – Shortsword Rare Weapon LEAD
Talisman of Pure Good Legendary Wondrous Item ASSIST
Talisman of the Sphere Legendary Wondrous Item ASSIST
Talisman of Ultimate Evil Legendary Wondrous Item ASSIST
Trident of Fish Command Uncommon Weapon LEAD
Vicious Weapon – Club Rare Weapon OPTIONAL
Vicious Weapon – Dagger Rare Weapon LEAD
Vicious Weapon – Greatclub Rare Weapon OPTIONAL
Vicious Weapon – Handaxe Rare Weapon LEAD
Vicious Weapon – Javelin Rare Weapon LEAD
Vicious Weapon – Light Hammer Rare Weapon LEAD
Vicious Weapon – Mace Rare Weapon LEAD
Vicious Weapon – Quarterstaff Rare Weapon OPTIONAL
Vicious Weapon – Sickle Rare Weapon LEAD
Vicious Weapon – Spear Rare Weapon LEAD
Vicious Weapon – Dart Rare Weapon LEAD
Vicious Weapon – Battleaxe Rare Weapon LEAD
Vicious Weapon – Flail Rare Weapon LEAD
Vicious Weapon – Glaive Rare Weapon LEAD
Vicious Weapon – Greataxe Rare Weapon LEAD
Vicious Weapon – Greatsword Rare Weapon LEAD
Vicious Weapon – Halberd Rare Weapon LEAD
Vicious Weapon – Lance Rare Weapon LEAD
Vicious Weapon – Longsword Rare Weapon LEAD
Vicious Weapon – Maul Rare Weapon LEAD
Vicious Weapon – Morningstar Rare Weapon LEAD
Vicious Weapon – Pike Rare Weapon LEAD
Vicious Weapon – Rapier Rare Weapon LEAD
Vicious Weapon – Scimitar Rare Weapon LEAD
Vicious Weapon – Shortsword Rare Weapon LEAD
Vicious Weapon – Trident Rare Weapon LEAD
Vicious Weapon – War pick Rare Weapon LEAD
Vicious Weapon – Warhammer Rare Weapon LEAD
Vicious Weapon – Blowgun Rare Weapon LEAD
Vorpal Sword – Greatsword Legendary Weapon LEAD
Vorpal Sword – Scimitar Legendary Weapon LEAD
Wand of Binding Rare Wand OPTIONAL
Wand of Enemy Detection Rare Wand OPTIONAL
Wand of Fear Rare Wand OPTIONAL
Wand of Fireballs Rare Wand OPTIONAL
Wand of Lightning Bolts Rare Wand OPTIONAL
Wand of Magic Detection Uncommon Wand OPTIONAL
Wand of Magic Missiles Rare Wand OPTIONAL
Wand of Paralysis Very Rare Wand OPTIONAL
Wand of Polymorph Very Rare Wand OPTIONAL
Wand of Secrets Uncommon Wand OPTIONAL
Wand of the War Mage, +1, +2, or +3 Uncommon Wand OPTIONAL
Wand of Web Uncommon Wand OPTIONAL
Wand of Wonder Rare Wand OPTIONAL
Weapon +1 – Club Uncommon Weapon OPTIONAL
Weapon +1 – Dagger Uncommon Weapon LEAD
Weapon +1 – Greatclub Uncommon Weapon OPTIONAL
Weapon +1 – Handaxe Uncommon Weapon LEAD
Weapon +1 – Javelin Uncommon Weapon LEAD
Weapon +1 – Light Hammer Uncommon Weapon LEAD
Weapon +1 – Mace Uncommon Weapon LEAD
Weapon +1 – Quarterstaff Uncommon Weapon OPTIONAL
Weapon +1 – Sickle Uncommon Weapon LEAD
Weapon +1 – Spear Uncommon Weapon LEAD
Weapon +1 – Dart Uncommon Weapon LEAD
Weapon +1 – Battleaxe Uncommon Weapon LEAD
Weapon +1 – Flail Uncommon Weapon LEAD
Weapon +1 – Glaive Uncommon Weapon LEAD
Weapon +1 – Greataxe Uncommon Weapon LEAD
Weapon +1 – Greatsword Uncommon Weapon LEAD
Weapon +1 – Halberd Uncommon Weapon LEAD
Weapon +1 – Lance Uncommon Weapon LEAD
Weapon +1 – Longsword Uncommon Weapon LEAD
Weapon +1 – Maul Uncommon Weapon LEAD
Weapon +1 – Morningstar Uncommon Weapon LEAD
Weapon +1 – Pike Uncommon Weapon LEAD
Weapon +1 – Rapier Uncommon Weapon LEAD
Weapon +1 – Scimitar Uncommon Weapon LEAD
Weapon +1 – Shortsword Uncommon Weapon LEAD
Weapon +1 – Trident Uncommon Weapon LEAD
Weapon +1 – War pick Uncommon Weapon LEAD
Weapon +1 – Warhammer Uncommon Weapon LEAD
Weapon +1 – Blowgun Uncommon Weapon LEAD
Weapon +2 – Club Rare Weapon OPTIONAL
Weapon +2 – Dagger Rare Weapon LEAD
Weapon +2 – Greatclub Rare Weapon OPTIONAL
Weapon +2 – Handaxe Rare Weapon LEAD
Weapon +2 – Javelin Rare Weapon LEAD
Weapon +2 – Light Hammer Rare Weapon LEAD
Weapon +2 – Mace Rare Weapon LEAD
Weapon +2 – Quarterstaff Rare Weapon OPTIONAL
Weapon +2 – Sickle Rare Weapon LEAD
Weapon +2 – Spear Rare Weapon LEAD
Weapon +2 – Dart Rare Weapon LEAD
Weapon +2 – Battleaxe Rare Weapon LEAD
Weapon +2 – Flail Rare Weapon LEAD
Weapon +2 – Glaive Rare Weapon LEAD
Weapon +2 – Greataxe Rare Weapon LEAD
Weapon +2 – Greatsword Rare Weapon LEAD
Weapon +2 – Halberd Rare Weapon LEAD
Weapon +2 – Lance Rare Weapon LEAD
Weapon +2 – Longsword Rare Weapon LEAD
Weapon +2 – Maul Rare Weapon LEAD
Weapon +2 – Morningstar Rare Weapon LEAD
Weapon +2 – Pike Rare Weapon LEAD
Weapon +2 – Rapier Rare Weapon LEAD
Weapon +2 – Scimitar Rare Weapon LEAD
Weapon +2 – Shortsword Rare Weapon LEAD
Weapon +2 – Trident Rare Weapon LEAD
Weapon +2 – War pick Rare Weapon LEAD
Weapon +2 – Warhammer Rare Weapon LEAD
Weapon +2 – Blowgun Rare Weapon LEAD
Weapon +3 – Club Very Rare Weapon OPTIONAL
Weapon +3 – Dagger Very Rare Weapon LEAD
Weapon +3 – Greatclub Very Rare Weapon OPTIONAL
Weapon +3 – Handaxe Very Rare Weapon LEAD
Weapon +3 – Javelin Very Rare Weapon LEAD
Weapon +3 – Light Hammer Very Rare Weapon LEAD
Weapon +3 – Mace Very Rare Weapon LEAD
Weapon +3 – Quarterstaff Very Rare Weapon OPTIONAL
Weapon +3 – Sickle Very Rare Weapon LEAD
Weapon +3 – Spear Very Rare Weapon LEAD
Weapon +3 – Dart Very Rare Weapon LEAD
Weapon +3 – Battleaxe Very Rare Weapon LEAD
Weapon +3 – Flail Very Rare Weapon LEAD
Weapon +3 – Glaive Very Rare Weapon LEAD
Weapon +3 – Greataxe Very Rare Weapon LEAD
Weapon +3 – Greatsword Very Rare Weapon LEAD
Weapon +3 – Halberd Very Rare Weapon LEAD
Weapon +3 – Lance Very Rare Weapon LEAD
Weapon +3 – Longsword Very Rare Weapon LEAD
Weapon +3 – Maul Very Rare Weapon LEAD
Weapon +3 – Morningstar Very Rare Weapon LEAD
Weapon +3 – Pike Very Rare Weapon LEAD
Weapon +3 – Rapier Very Rare Weapon LEAD
Weapon +3 – Scimitar Very Rare Weapon LEAD
Weapon +3 – Shortsword Very Rare Weapon LEAD
Weapon +3 – Trident Very Rare Weapon LEAD
Weapon +3 – War pick Very Rare Weapon LEAD
Weapon +3 – Warhammer Very Rare Weapon LEAD
Weapon +3 – Blowgun Very Rare Weapon LEAD

The sheer volume of magical that items this toolkit can create gives the player the ability to craft a great variety of both accessible and exceptional items.

Arguably the greatest weakness of the kit is the fact that you need a forge to use it. Depending on the campaign this may or more not be an issue. If the party finds itself traveling all corners of the globe, opportunities to use the smith’s tools could be scarce. However, should you be participating in something like a West Marches campaign that is centered around a single location, then this kit is easily one of the best when it comes to producing magical items.

CRAFTING EXAMPLE: ARMOR OF RESISTANCE

Recipe: Breastplate of Fire Resistance
Item Rarity: Rare
Total Material Cost: 5000 GP
Item Type: Armor
Item Origin: SRD
Materials Required: Dragon Scales(2000 GP), Dragon Leathers(1000 GP), 2000 GP worth of gemstones


Item Description: You have resistance to fire damage while you wear this Breastplate.


Crafting Instructions: Go through the usual steps of assembling a breastplate. The chest and back of the plate should have a large dragon scale over the vital organs, and be bound together with steel. The leather layer should use dragon leather to serve as a heat sink near your body. Once the armor is assembled focus arcane energy through about 1000 GP worth of gemstones onto the armor to activate the fire resistance properties. The process is complete when the entire armor is warm to the touch.

The concept of linking creature traits to item properties used in the above example can be applied to home-brew items as well.

Creature Trait Example Item Effect Example Creature Part Required
Azer Heated Weapons A weapon made of reforged azer steel retains its heated properties. When a creature is struck by this weapon they take an additional point of fire damage. Azer Steel
Iron Golem Immutable Form A suit of armor that protects the wearer from magic that can alter their body. Any effect from an attack that could affect the wearers physical form such as a cockatrice’s bite is nullified by this armor. The wearer also has advantage on any savings throws required from body changing effects, such as a gorgon’s breath. Iron Golem Metal
Black Pudding Corrosive Form Armor forged in the remains of a black pudding retains its corroding properties. Whenever a non-magical metal or wood weapon strikes the armor it takes a permanent and cumulative -1 penalty to damage rolls. After the penalty drops to -5 the weapon is destroyed. Black Pudding Remains
Remorhaz Heated Body Splint Mail that excudes excessive heat. Whenever a creature touches the wearer or hits it with a melee attack while within 5 feet of it they take 1d6 fire damage. Remorhaz Scales
Shield Guardian Spell Storing A shield and amulet combo that can be used to cast a stored spell via command word. One spell up to 3rd level can be stored in the shield by the user attuned to the shield guardian’s amulet. When the command word is uttered the spell is released and cast as if the person who stored it were casting it. When the spell is cast or a new spell is stored, any previously stored spells are lost. Shield Guardian Steel and Amulet
Unicorn Healing Touch A warhammer with the spiked head made of a unicorn horn. Any cleric wielding this warhammer can touch the spiked end against a wounded target and heal them for 1d8+2 HP up to 3 times per day. In addition this touch grants the target advantage on all savings throws against poisons and diseases for the next hour. Unicorn Horn

Lastly if being able to create the most expansive list of items in the game wasn’t enough for you, the smith’s tools can also be used to assist in the creation of structures. For example the iron portcullis’ used in the creation of a keep require a smith’s expertise. Ultimately it will be up to the DM to determine how many smiths can contribute to a construction project.

The Takeaway: The smith’s tools has the largest list of craftable RAW items in 5th edition. This includes most weapons and armors, as well as many adventuring tools. This variety expands to magical crafting as well. Furthermore the smith’s tools can be used to aid in building construction.


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Struck Gold – Crafting Artwork

Although smithing is usually considered a more utilitarian profession, there is actually quite a bit of artistic potential in the smith’s tools. Using a crafting system such as our Questionable Arcana Artwork Crafting System or similar you can attempt to create valuable metal artwork.

Questionable Arcana Artwork Crafting Rules At A Glance

Overview: The Questionable Arcana Artwork Crafting System is a homebrew set of rules that allows your players to create potentially valuable artwork. The goal of the system is to allow for crafting options beyond the defined RAW items. This is especially important for artistic toolkits such as the painter's supplies where RAW crafting options are limited.

FOLLOW THIS LINK FOR THE COMPLETE ARTWORK CRAFTING RULES


Crafting Process

  1. Obtain Means of Production - Obtain any special equipment or set up in a location that allows you to use the artisan's tools. This step does not apply to all kits. For example a smith needs a forge to create art, but a painter can create artwork anywhere.
  2. Roll Artisan's Tool Ability Check - A skill check that involves using the artisan's tool to create a piece of artwork. If you succeed the check add Crafting Progress Roll value to the estimated value of the artwork. If you fail the check no progress is made. If you fail the check by 5 or more you subtract the Crafting Progress Roll value from the estimated value of the artwork.
  3. GP Progression Roll - Roll your proficiency dice to determine how much value is added or subtracted to the estimated GP value of the artwork being created.

Artisan's Tool Ability Check Formula

[Ability Check DC]* = [Target Item's Current Estimated Value]** / 10

* Values are rounded down and the Max DC is 20
** Does not include the value of materials used to create the artwork. For example the value of any gemstones installed using a jeweler's tools are not used to calculate the ability check DC.


Crafting Progress Roll

[Target Item's Estimated Value] = [Target Item's Current Estimated Value] +/- ([Proficiency Dice Roll] x 5)


Important Disclaimer: The Questionable Arcana Artwork Crafting Rules and lists are not official material. The concepts and ideas provided by this write-up are simply suggestions. I happen to think they are good suggestions, but ultimately your table's DM has the final say when it comes to any and all artwork crafting rulings.

There are all manner of metal emblems and figures you could potentially craft and sell on the open market. However, it is likely that your main source of clientele will be the sword toting and armor wearing nobility.

For example it is very common for a noble family to want their family crest engraved in a shield, or to have armor with specific designs punched into it. All of these objects should be considered artwork, and using the rules described above you can define the level of effort and overall value of the work being done.

However, unlike many of the other kits in our system, there is no extra bonus given to artwork created with metal. This is because there is relatively low demand for metal oddities, and generally each noble family looking to create custom armor already has their own network of smiths that can accomplish the task for them. As a result you’ll often find yourself trying to sell your own original creations which can be profitable, but selling it can often be a fairly arduous process.

The Takeaway: You can use the smith’s tools to create metal artwork, but there are no special bonuses granted in the artwork creation process.

Put The Pedal to The Metal – Adventuring Utility

Beyond the its incredible crafting capabilities, the smith’s tools actually have a fair amount of non-crafting utility as well. For starters a smith should be able to add their proficiency bonus to most checks that interact with forged metal. For example if the party is looking for a way through an iron portcullis, the player with smith’s tools proficiency would be more likely to see if there is a brittle section that they may be able to break through.

A smith will be able to repair any damaged piece of metal equipment granted they have access to a forge. They are also able to make modifications to metal pieces of equipment. This could be entirely for aesthetic purposes, or maybe even used in deceit and espionage. For example if you are trying to sneak into a palace, you could have a smith punch the palace insignia into a common suit of chain mail and try to sneak in by pretending to be a guard.

You can also make major alterations to armor as well. For example should you come across a suit of plate mail that is sized for a human, you could use your smithing skills to resize it for a dwarf in your party. At your DM’s discretion this could be a creative way for certain races to enjoy items that are potentially size restricted for another race.

The Takeaway: The smith’s tools can be used to repair and alter metal equipment. Furthermore your understanding of smithing gives you a benefit whenever you interact with forged items.

Conclusion

I wish I had a more creative take on this kit, but as expected it is easily one of the best if not the best pure-crafting kit in the game.

Beyond crafting the smith’s tools can pull their weight as well. The ability to alter weapons and armor can be used in key situations where the party aims to impress or deceive. Furthermore the ability to fix and alter armor can be at minimum a cost savings device, and at maximum a rule bending boon.

With the largest list of craftable items in the game, any party who knows they will have regular access to a forge in their campaign would be silly to not have at least one member with proficiency in this kit.


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