IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed. The finer details of this system are still being revised, and those changes will slowly be introduced into this document. However, the system as a whole is totally functional and ready to be used in any campaign. Furthermore, the rules and concepts discussed are intended to work in-tandem with the expanded artisan's tools rules found in Xanathar's Guide to Everything. If nothing else I hope this document and its siblings can be used as a source of guidance and inspiration for whatever crafting system you decide to go with.
The Smith’s Tools At A Glance
RAW Cost: 20 GP
RAW Weight: 8 lbs
*Example Items: Hammer, tongs, bellows, punches, and chisel
Crafting Restrictions: Requires a forge
Mundane Item Crafting: Most medium armors, all heavy armors, most weapons, many pieces of adventuring gear
Magic Item Crafting: An enormous list of metal items
Artwork Creation: Can create a variety of metal artwork objects
QA Artwork Bonus: None
Structure Building: Can participate in but not lead the creation of a structures
Adventuring Utility: Able to modify metal forged items, and use their knowledge of forged items in the field
* These items are specific to the Questionable Arcana system. Other similar crafting systems may utilitize a different list of items.
With the weaver’s tools all wrapped up we are coming up on the final pages of this crafting compendium.
My initial assumption was that the smith’s tools would be the strongest crafting kit in 5th edition. After all, the blacksmith is the quintessential crafting profession in fantasy settings. Everybody from dwarves to elves have their own smithing styles. However before we dig into the history and mechanics of the kit, it is important that we settle in on the definition of the craft.
After assessing the options I felt that the Cambridge dictionary had the most relevant definition:
Definition: Someone who makes things out of metal, especially by heating it and hitting it with a hammer: Example: a goldsmith/silversmith See also: blacksmith
Satisfied with this definition, I moved on to the historical analysis of the crafting kit.
Getting Hammered – The History of Smithing
Although there are some examples of metalwork as far back as 4500 BC, the first evidence found of smithing with a hammer is a dagger found in ancient Egypt dated to 1350 BC. These early smiths likely heated iron using wood fires, but they would eventually would discover that wood converted to charcoal would produce a better flame for smithing. Eventually it was discovered that the intensity of the heat could be increased by blasting it with air. This lead to the creation of the bloomery which was eventually superseded by the blast furnace in modern times.
Initially smiths used stones and stone hammers to hammer copper and lead, but around 1200 BC the bronze anvil was invented. Eventually the bronze anvil would give way to the iron anvil which remained the most popular type of anvil until the process for making steel was discovered. There was some experimentation with cast-iron and wrought-iron, but eventually they all gave way to the cast-steel anvils used today.
There is a great deal of nuance to the art of smithing, however at its core it can be broken down into the following 7 techniques:
- Drawing Down – Lengthening one dimension by narrowing another
- Bending – Bending heated and ductile metal to the desired angle
- Upsetting – Making metal thicker in one dimension by shortening another
- Shrinking – Upsetting technique used on compound curves
- Swaging – Altering the dimensions of an item by forcing it into dies
- Punching – Using a chisel to create holes, slits, and patterns
- Forge Welding – Joining a similar or different type of metal
Although the technologies used to execute these techniques has changed over-time, the process has more or less remained unchanged for thousands of years.
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Metal Gear is Solid – Crafting Items
As always I am going to assume that most D&D campaigns take place in a setting that is technologically similar to medieval times. This means that a forge with a bloomery will be the means of production that the smiths in your campaign will use.
Questionable Arcana Item Crafting Rules At A Glance
Overview: The Questionable Arcana Crafting System is a homebrew set of rules that builds on the RAW crafting system. The goal of the system is to increase the rate that items are crafted while introducing an element of variability(aka dice rolling).
FOLLOW THIS LINK FOR THE COMPLETE RULES
Crafting Requirements
- A Lead Artisan - An artisan with the appropriate tool who can lead the crafting process.
- Crafting Materials - Materials to craft with. The items should be valued at 50% market value for mundane items and 100% market value for magical items.
- Means of Production - Any special equipment or location requirements such as a forge for blacksmiths.
- Instructions - Memorized instructions for mundane items or a written blueprint for magical items.
- Labor - Time and energy measured in 8 hour increments and proficiency dice rolls!
Crafting Capabilities Definitions
- LEAD - You can serve as the lead artisan when creating this item.
- ASSIST - You can work under a lead artisan to create this item.
- OPTIONAL - You could potentially create a non-RAW version of this item at the DM's discretion.
- N/A - You cannot use this toolkit to contribute to the creation of this item.
- SPECIAL - Special cases defined on a case by case basis.
Crafting GP Progression Formula
[PROGRESS IN GP] = 5 + (Proficiency_Dice_Roll * 5)
Important Disclaimer: The Questionable Arcana Crafting Rules and lists are not official material. The concepts and ideas provided by this write-up are simply suggestions. I happen to think they are good suggestions, but ultimately your table's DM has the final say when it comes to any and all crafting rulings.
When it comes to creating mundane items the smith’s tools are the most prolific crafting kit in all of 5th edition.
Weapon Crafting List | |||
---|---|---|---|
Weapon | Cost | Weight | Crafting Capability |
Club | 1 SP | 2 | OPTIONAL |
Dagger | 2 GP | 1 | LEAD |
Greatclub | 2 SP | 10 | OPTIONAL |
Handaxe | 5 GP | 2 | LEAD |
Javelin | 5 SP | 2 | LEAD |
Light Hammer | 2 GP | 2 | LEAD |
Mace | 5 GP | 4 | LEAD |
Quarterstaff | 2 SP | 4 | OPTIONAL |
Sickle | 1 GP | 2 | LEAD |
Spear | 1 GP | 3 | LEAD |
Dart | 5 CP | 0.25 | LEAD |
Battleaxe | 10 GP | 4 | LEAD |
Flail | 10 GP | 2 | LEAD |
Glaive | 20 GP | 6 | LEAD |
Greataxe | 30 GP | 7 | LEAD |
Greatsword | 50 GP | 6 | LEAD |
Halberd | 20 GP | 6 | LEAD |
Lance | 10 GP | 6 | LEAD |
Longsword | 15 GP | 3 | LEAD |
Maul | 10 GP | 10 | LEAD |
Morningstar | 15 GP | 4 | LEAD |
Pike | 5 GP | 18 | LEAD |
Rapier | 25 GP | 2 | LEAD |
Scimitar | 25 GP | 3 | LEAD |
Shortsword | 10 GP | 2 | LEAD |
Trident | 5 GP | 4 | LEAD |
War pick | 5 GP | 2 | LEAD |
Warhammer | 15 GP | 2 | LEAD |
Blowgun | 10 GP | 1 | LEAD |
Armor Crafting List | |||
---|---|---|---|
Armor | Cost | Weight | Crafting Capability |
Shield | 10 GP | 6 | LEAD |
Sudded Leather Armor | 45 GP | 13 | ASSIST |
Chain Shirt | 50 GP | 20 | LEAD |
Scale Mail | 50 GP | 45 | LEAD |
Breastplate | 400 GP | 20 | LEAD |
Half Plate | 750 GP | 40 | LEAD |
Ring Mail | 30 GP | 40 | LEAD |
Chain Mail | 75 GP | 55 | LEAD |
Splint | 200 GP | 60 | LEAD |
Plate | 1500 GP | 65 | LEAD |
Adventuring Gear Crafting List | |||
---|---|---|---|
Item | Cost | Weight | Crafting Capability |
Abacus | 2 gp | 2 lb. | LEAD |
Arrows (20) | 1 GP | 1 lb. | ASSIST |
Blowgun Needles (50) | 1 GP | 1 lb. | LEAD |
Crossbow Bolts (20) | 1 GP | 1.5 lb. | LEAD |
Sling Bullets (20) | 4 CP | 1.5 lb. | LEAD |
Arcane Focus, Rod | 10 gp | 2 lb. | ASSIST |
Arcane Focus, Staff | 5 gp | 4 lb. | ASSIST |
Arcane Focus, Wand | 10 gp | 1 lb. | ASSIST |
Ball Bearings (bag of 1,000) | 1 gp | 2 lb. | LEAD |
Barrel | 2 gp | 70 lb. | OPTIONAL |
Basket | 4 sp | 2 lb. | OPTIONAL |
Bell | 1 gp | — | LEAD |
Block and Tackle | 1 gp | 5 lb. | ASSIST |
Bottle, Glass | 2 gp | 2 lb. | OPTIONAL |
Bucket | 5 cp | 2 lb. | LEAD |
Caltrops (bag of 20) | 1 gp | 2 lb. | LEAD |
Candle | 1 cp | — | OPTIONAL |
Case, Crossbow Bolt | 1 gp | 1 lb. | OPTIONAL |
Case, Map or Scroll | 1 gp | 1 lb. | OPTIONAL |
Chain (10 feet) | 5 gp | 10 lb. | LEAD |
Chest | 5 gp | 25 lb. | LEAD |
Climber’s Kit | 25 gp | 12 lb. | ASSIST |
Crowbar | 2 gp | 5 lb. | LEAD |
Fishing Tackle | 1 gp | 4 lb. | ASSIST |
Flask or Tankard | 2 cp | 1 lb. | LEAD |
Grappling Hook | 2 gp | 4 lb. | LEAD |
Hammer | 1 gp | 3 lb. | LEAD |
Hammer, Sledge | 2 gp | 10 lb. | LEAD |
Healer’s Kit | 5 gp | 3 lb. | ASSIST |
Holy Symbol, Amulet | 5 gp | 1 lb. | LEAD |
Holy Symbol, Emblem | 5 gp | — | LEAD |
Holy Symbol, Reliquary | 5 gp | 2 lb. | LEAD |
Hunting Trap | 5 gp | 25 lb. | LEAD |
Ink Pen | 2 cp | — | LEAD |
Jug or Pitcher | 2 cp | 4 lb. | LEAD |
Ladder (10-foot) | 1 sp | 25 lb. | OPTIONAL |
Lamp | 5 sp | 1 lb. | LEAD |
Lantern, Bullseye | 10 gp | 2 lb. | LEAD |
Lantern, Hooded | 5 gp | 2 lb. | LEAD |
Lock | 10 gp | 1 lb. | LEAD |
Manacles | 2 gp | 6 lb. | LEAD |
Mess Kit | 2 sp | 1 lb. | LEAD |
Mirror, Steel | 5 gp | ½ lb. | ASSIST |
Pick, Miner’s | 2 gp | 10 lb. | LEAD |
Piton | 5 cp | ¼ lb. | LEAD |
Pole (10-foot) | 5 cp | 7 lb. | LEAD |
Pot, Iron | 2 gp | 10 lb. | LEAD |
Ram, Portable | 4 gp | 35 lb. | ASSIST |
Scale, Merchant’s | 5 gp | 3 lb. | LEAD |
Shovel | 2 gp | 5 lb. | LEAD |
Signal Whistle | 5 cp | — | LEAD |
Signet Ring | 5 gp | — | ASSIST |
Spikes, Iron (10) | 1 gp | 5 lb. | LEAD |
Spyglass | 1,000 gp | 1 lb. | ASSIST |
Tent, two-person | 2 gp | 20 lb. | ASSIST |
Tinderbox | 5 sp | 1 lb. | LEAD |
Torch | 1 cp | 1 lb. | LEAD |
Vial | 1 gp | — | OPTIONAL |
As you can see the majority of weapons and armors can be created by a player with smith’s tools proficiency. Furthermore there is a wide variety of adventuring gear items that can be directly produced, as well as a handful of other options if the DM is flexible.
This strong crafting foundation is only reinforced when you expand into magical items.
Magic Item Crafting List | |||
---|---|---|---|
Item | Rarity | Category | Crafting Capability |
Adamantine Armor – Chain Shirt | Uncommon | Armor | LEAD |
Adamantine Armor – Scale Mail | Uncommon | Armor | LEAD |
Adamantine Armor – Breastplate | Uncommon | Armor | LEAD |
Adamantine Armor – Half Plate | Uncommon | Armor | LEAD |
Adamantine Armor – Ring Mail | Uncommon | Armor | LEAD |
Adamantine Armor – Chain Mail | Uncommon | Armor | LEAD |
Adamantine Armor – Splint | Uncommon | Armor | LEAD |
Adamantine Armor – Plate | Uncommon | Armor | LEAD |
Adamantine Armor – Shield | Uncommon | Armor | LEAD |
Ammunition, +1 – Arrows | Uncommon | Weapon | ASSIST |
Ammunition, +2 – Arrows | Rare | Weapon | ASSIST |
Ammunition, +3 – Arrows | Very Rare | Weapon | ASSIST |
Ammunition, +1 – Blowgun Needles | Uncommon | Weapon | ASSIST |
Ammunition, +2 – Blowgun Needles | Rare | Weapon | ASSIST |
Ammunition, +3 – Blowgun Needles | Very Rare | Weapon | ASSIST |
Ammunition, +1 – Crossbow Bolts | Uncommon | Weapon | LEAD |
Ammunition, +2 – Crossbow Bolts | Rare | Weapon | LEAD |
Ammunition, +3 – Crossbow Bolts | Very Rare | Weapon | LEAD |
Ammunition, +1 – Sling Bullets | Uncommon | Weapon | LEAD |
Ammunition, +2 – Sling Bullets | Rare | Weapon | LEAD |
Ammunition, +3 – Sling Bullets | Very Rare | Weapon | LEAD |
Amulet of Health | Rare | Wondrous Item | LEAD |
Amulet of Proof against Detection and Location | Uncommon | Wondrous Item | LEAD |
Amulet of the Planes | Very Rare | Wondrous Item | LEAD |
Animated Shield | Very Rare | Armor | LEAD |
Apparatus of the Crab | Legendary | Wondrous Item | LEAD |
Armor +1 – Studded Leather Armor | Rare | Armor | ASSIST |
Armor +1 – Chain Shirt | Rare | Armor | LEAD |
Armor +1 – Scale Mail | Rare | Armor | LEAD |
Armor +1 – Breastplate | Rare | Armor | LEAD |
Armor +1 – Half Plate | Rare | Armor | LEAD |
Armor +1 – Ring Mail | Rare | Armor | LEAD |
Armor +1 – Chain Mail | Rare | Armor | LEAD |
Armor +1 – Splint | Rare | Armor | LEAD |
Armor +1 – Plate | Rare | Armor | LEAD |
Armor +2 – Studded Leather Armor | Very Rare | Armor | ASSIST |
Armor +2 – Chain Shirt | Very Rare | Armor | LEAD |
Armor +2 – Scale Mail | Very Rare | Armor | LEAD |
Armor +2 – Breastplate | Very Rare | Armor | LEAD |
Armor +2 – Half Plate | Very Rare | Armor | LEAD |
Armor +2 – Ring Mail | Very Rare | Armor | LEAD |
Armor +2 – Chain Mail | Very Rare | Armor | LEAD |
Armor +2 – Splint | Very Rare | Armor | LEAD |
Armor +2 – Plate | Very Rare | Armor | LEAD |
Armor +3 – Studded Leather Armor | Legendary | Armor | ASSIST |
Armor +3 – Chain Shirt | Legendary | Armor | LEAD |
Armor +3 – Scale Mail | Legendary | Armor | LEAD |
Armor +3 – Breastplate | Legendary | Armor | LEAD |
Armor +3 – Half Plate | Legendary | Armor | LEAD |
Armor +3 – Ring Mail | Legendary | Armor | LEAD |
Armor +3 – Chain Mail | Legendary | Armor | LEAD |
Armor +3 – Splint | Legendary | Armor | LEAD |
Armor +3 – Plate | Legendary | Armor | LEAD |
Armor of Invulnerability | Legendary | Armor | LEAD |
Armor of Resistance – Studded Leather Armor | Rare | Armor | ASSIST |
Armor of Resistance – Chain Shirt | Rare | Armor | LEAD |
Armor of Resistance – Scale Mail | Rare | Armor | LEAD |
Armor of Resistance – Breastplate | Rare | Armor | LEAD |
Armor of Resistance – Half Plate | Rare | Armor | LEAD |
Armor of Resistance – Ring Mail | Rare | Armor | LEAD |
Armor of Resistance – Chain Mail | Rare | Armor | LEAD |
Armor of Resistance – Splint | Rare | Armor | LEAD |
Armor of Resistance – Plate | Rare | Armor | LEAD |
Armor of Vulnerability | Rare | Armor | LEAD |
Arrow-Catching Shield | Rare | Armor | LEAD |
Arrow of Slaying | Very Rare | Weapon | ASSIST |
Belt of Dwarvenkind | Rare | Wondrous Item | ASSIST |
Belt of Hill Giant’s Strength | Rare | Wondrous Item | ASSIST |
Belt of Stone Giant’s Strength | Very Rare | Wondrous Item | ASSIST |
Belt of Frost Giant’s Strength | Very Rare | Wondrous Item | ASSIST |
Belt of Fire Giant’s Strength | Very Rare | Wondrous Item | ASSIST |
Belt of Cloud Giant’s Strength | Legendary | Wondrous Item | ASSIST |
Belt of Storm Giant’s Strength | Legendary | Wondrous Item | ASSIST |
Berserker Axe – Handaxe | Rare | Weapon | LEAD |
Berserker Axe – Battleaxe | Rare | Weapon | LEAD |
Berserker Axe – Greataxe | Rare | Weapon | LEAD |
Berserker Axe – Halberd | Rare | Weapon | LEAD |
Bowl of Commanding Water Elementals | Rare | Wondrous Item | LEAD |
Brazier of Commanding Fire Elementals | Rare | Wondrous Item | LEAD |
Brooch of Shielding | Uncommon | Wondrous Item | LEAD |
Candle of Invocation | Very Rare | Wondrous Item | OPTIONAL |
Censer of Controlling Air Elementals | Rare | Wondrous Item | ASSIST |
Chime of Opening | Rare | Wondrous Item | LEAD |
Circlet of Blasting | Uncommon | Wondrous Item | ASSIST |
Dagger of Venom | Rare | Weapon | LEAD |
Dancing Sword – Longsword | Rare | Weapon | LEAD |
Dancing Sword – Greatsword | Rare | Weapon | LEAD |
Dancing Sword – Rapier | Rare | Weapon | LEAD |
Dancing Sword – Scimitar | Rare | Weapon | LEAD |
Dancing Sword – Shortsword | Rare | Weapon | LEAD |
Decanter of Endless Water | Uncommon | Wondrous Item | LEAD |
Defender – Longsword | Rare | Weapon | LEAD |
Defender – Greatsword | Rare | Weapon | LEAD |
Defender – Rapier | Rare | Weapon | LEAD |
Defender – Scimitar | Rare | Weapon | LEAD |
Defender – Shortsword | Rare | Weapon | LEAD |
Demon Armor | Very Rare | Armor | LEAD |
Dimensional Shackles | Rare | Wondrous Item | LEAD |
Dragon Scale Mail | Very Rare | Armor | LEAD |
Dragon Slayer – Longsword | Rare | Weapon | LEAD |
Dragon Slayer – Greatsword | Rare | Weapon | LEAD |
Dragon Slayer – Rapier | Rare | Weapon | LEAD |
Dragon Slayer – Scimitar | Rare | Weapon | LEAD |
Dragon Slayer – Shortsword | Rare | Weapon | LEAD |
Dwarven Plate | Very Rare | Armor | LEAD |
Dwarven Thrower | Very Rare | Weapon | LEAD |
Efreeti Bottle | Very Rare | Wondrous Item | LEAD |
Elven Chain | Rare | Armor | LEAD |
Eversmoking Bottle | Uncommon | Wondrous Item | OPTIONAL |
Eyes of Charming | Uncommon | Wondrous Item | ASSIST |
Eyes of Minute Seeing | Uncommon | Wondrous Item | ASSIST |
Eyes of the Eagle | Uncommon | Wondrous Item | ASSIST |
Feather Token – Swan Boat | Rare | Wondrous Item | ASSIST |
Flame Tongue – Longsword | Legendary | Weapon | LEAD |
Flame Tongue – Greatsword | Legendary | Weapon | LEAD |
Flame Tongue – Rapier | Legendary | Weapon | LEAD |
Flame Tongue – Scimitar | Legendary | Weapon | LEAD |
Flame Tongue – Shortsword | Legendary | Weapon | LEAD |
Frost Brand – Longsword | Legendary | Weapon | LEAD |
Frost Brand – Greatsword | Legendary | Weapon | LEAD |
Frost Brand – Rapier | Legendary | Weapon | LEAD |
Frost Brand – Scimitar | Legendary | Weapon | LEAD |
Frost Brand – Shortsword | Legendary | Weapon | LEAD |
Gauntlets of Ogre Power | Uncommon | Wondrous Item | LEAD |
Giant Slayer – Longsword | Legendary | Weapon | LEAD |
Giant Slayer – Greatsword | Legendary | Weapon | LEAD |
Giant Slayer – Rapier | Legendary | Weapon | LEAD |
Giant Slayer – Scimitar | Legendary | Weapon | LEAD |
Giant Slayer – Shortsword | Legendary | Weapon | LEAD |
Giant Slayer – Handaxe | Rare | Weapon | LEAD |
Giant Slayer – Battleaxe | Rare | Weapon | LEAD |
Giant Slayer – Greataxe | Rare | Weapon | LEAD |
Giant Slayer – Halberd | Rare | Weapon | LEAD |
Glamoured Studded Leather | Rare | Armor | ASSIST |
Goggles of Night | Uncommon | Wondrous Item | ASSIST |
Hammer of Thunderbolts | Legendary | Weapon | LEAD |
Helm of Brilliance | Very Rare | Wondrous Item | ASSIST |
Helm of Comprehending Languages | Uncommon | Wondrous Item | LEAD |
Helm of Telepathy | Uncommon | Wondrous Item | LEAD |
Helm of Teleportation | Rare | Wondrous Item | LEAD |
Holy Avenger – Longsword | Legendary | Weapon | LEAD |
Holy Avenger – Greatsword | Legendary | Weapon | LEAD |
Holy Avenger – Rapier | Legendary | Weapon | LEAD |
Holy Avenger – Scimitar | Legendary | Weapon | LEAD |
Holy Avenger – Shortsword | Legendary | Weapon | LEAD |
Horn of Blasting | Rare | Wondrous Item | LEAD |
Horn of Valhalla – Silver | Rare | Wondrous Item | LEAD |
Horn of Valhalla – Brass | Rare | Wondrous Item | LEAD |
Horn of Valhalla – Bronze | Very Rare | Wondrous Item | LEAD |
Horn of Valhalla – Iron | Legendary | Wondrous Item | LEAD |
Horseshoes of a Zephyr | Very Rare | Wondrous Item | LEAD |
Horseshoes of Speed | Rare | Wondrous Item | LEAD |
Immovable Rod | Uncommon | Wondrous Item | LEAD |
Instant Fortress | Rare | Wondrous Item | ASSIST |
Iron Bands of Binding | Rare | Wondrous Item | LEAD |
Iron Flask | Legendary | Wondrous Item | LEAD |
Javelin of Lightning | Uncommon | Weapon | LEAD |
Lantern of Revealing | Uncommon | Wondrous Item | LEAD |
Luck Blade – Longsword | Legendary | Weapon | LEAD |
Luck Blade – Greatsword | Legendary | Weapon | LEAD |
Luck Blade – Rapier | Legendary | Weapon | LEAD |
Luck Blade – Scimitar | Legendary | Weapon | LEAD |
Luck Blade – Shortsword | Legendary | Weapon | LEAD |
Mace of Disruption | Rare | Weapon | LEAD |
Mace of Smiting | Rare | Weapon | LEAD |
Mace of Terror | Rare | Weapon | LEAD |
Mirror of Life Trapping | Very Rare | Wondrous Item | ASSIST |
Mithral Armor – Chain Shirt | Uncommon | Armor | LEAD |
Mithral Armor – Scale Mail | Uncommon | Armor | LEAD |
Mithral Armor – Breastplate | Uncommon | Armor | LEAD |
Mithral Armor – Half Plate | Uncommon | Armor | LEAD |
Mithral Armor – Ring Mail | Uncommon | Armor | LEAD |
Mithral Armor – Chain Mail | Uncommon | Armor | LEAD |
Mithral Armor – Splint | Uncommon | Armor | LEAD |
Mithral Armor – Plate | Uncommon | Armor | LEAD |
Mithral Armor – Shield | Uncommon | Armor | LEAD |
Nine Lives Stealer – Longsword | Very Rare | Weapon | LEAD |
Nine Lives Stealer – Greatsword | Very Rare | Weapon | LEAD |
Nine Lives Stealer – Rapier | Very Rare | Weapon | LEAD |
Nine Lives Stealer – Scimitar | Very Rare | Weapon | LEAD |
Nine Lives Stealer – Shortsword | Very Rare | Weapon | LEAD |
Periapt of Health | Uncommon | Wondrous Item | ASSIST |
Periapt of Proof against Poison | Rare | Wondrous Item | ASSIST |
Periapt of Wound Closure | Uncommon | Wondrous Item | ASSIST |
Pipes of Haunting | Uncommon | Wondrous Item | OPTIONAL |
Pipes of the Sewers | Uncommon | Wondrous Item | OPTIONAL |
Plate Armor of Etherealness | Legendary | Armor | LEAD |
Ring of Animal Influence | Rare | Wondrous Item | ASSIST |
Ring of Djinni Summoning | Legendary | Wondrous Item | ASSIST |
Ring of Elemental Command | Legendary | Wondrous Item | ASSIST |
Ring of Evasion | Rare | Wondrous Item | ASSIST |
Ring of Feather Falling | Rare | Wondrous Item | ASSIST |
Ring of Free Action | Rare | Wondrous Item | ASSIST |
Ring of Invisibility | Legendary | Wondrous Item | ASSIST |
Ring of Jumping | Uncommon | Wondrous Item | ASSIST |
Ring of Mind Shielding | Uncommon | Wondrous Item | ASSIST |
Ring of Protection | Rare | Wondrous Item | ASSIST |
Ring of Regeneration | Very Rare | Wondrous Item | ASSIST |
Ring of Resistance | Rare | Wondrous Item | ASSIST |
Ring of Shooting Stars | Very Rare | Wondrous Item | ASSIST |
Ring of Spell Storing | Rare | Wondrous Item | ASSIST |
Ring of Spell Turning | Legendary | Wondrous Item | ASSIST |
Ring of Swimming | Uncommon | Wondrous Item | ASSIST |
Ring of Telekinesis | Very Rare | Wondrous Item | ASSIST |
Ring of the Ram | Rare | Wondrous Item | ASSIST |
Ring of Three Wishes | Legendary | Wondrous Item | ASSIST |
Ring of Warmth | Uncommon | Wondrous Item | ASSIST |
Ring of Water Walking | Uncommon | Wondrous Item | ASSIST |
Ring of X-ray Vision | Rare | Wondrous Item | ASSIST |
Rod of Absorption | Very Rare | Rod | LEAD |
Rod of Alertness | Very Rare | Rod | LEAD |
Rod of Lordly Might | Legendary | Rod | LEAD |
Rod of Rulership | Rare | Rod | LEAD |
Rod of Security | Very Rare | Rod | LEAD |
Scarab of Protection | Legendary | Wondrous Item | LEAD |
Scimitar of Speed | Very Rare | Weapon | LEAD |
Shield +1 | Uncommon | Armor | LEAD |
Shield +2 | Rare | Armor | LEAD |
Shield +3 | Very Rare | Armor | LEAD |
Shield of Missile Attraction | Rare | Armor | LEAD |
Spellguard Shield | Very Rare | Armor | LEAD |
Staff of Charming | Rare | Staff | OPTIONAL |
Staff of Fire | Very Rare | Staff | OPTIONAL |
Staff of Frost | Very Rare | Staff | OPTIONAL |
Staff of Healing | Rare | Staff | OPTIONAL |
Staff of Power | Very Rare | Staff | OPTIONAL |
Staff of Striking | Very Rare | Staff | OPTIONAL |
Staff of Swarming Insects | Rare | Staff | OPTIONAL |
Staff of the Magi | Legendary | Staff | OPTIONAL |
Staff of the Python | Uncommon | Staff | OPTIONAL |
Staff of the Woodlands | Rare | Staff | OPTIONAL |
Staff of Thunder and Lightning | Very Rare | Staff | OPTIONAL |
Staff of Withering | Rare | Staff | OPTIONAL |
Sun Blade | Rare | Weapon | LEAD |
Sword of Life Stealing – Longsword | Rare | Weapon | LEAD |
Sword of Life Stealing – Greatsword | Rare | Weapon | LEAD |
Sword of Life Stealing – Rapier | Rare | Weapon | LEAD |
Sword of Life Stealing – Scimitar | Rare | Weapon | LEAD |
Sword of Life Stealing – Shortsword | Rare | Weapon | LEAD |
Sword of Sharpness – Longsword | Very Rare | Weapon | LEAD |
Sword of Sharpness – Greatsword | Very Rare | Weapon | LEAD |
Sword of Sharpness – Scimitar | Very Rare | Weapon | LEAD |
Sword of Wounding – Longsword | Rare | Weapon | LEAD |
Sword of Wounding – Greatsword | Rare | Weapon | LEAD |
Sword of Wounding – Rapier | Rare | Weapon | LEAD |
Sword of Wounding – Scimitar | Rare | Weapon | LEAD |
Sword of Wounding – Shortsword | Rare | Weapon | LEAD |
Talisman of Pure Good | Legendary | Wondrous Item | ASSIST |
Talisman of the Sphere | Legendary | Wondrous Item | ASSIST |
Talisman of Ultimate Evil | Legendary | Wondrous Item | ASSIST |
Trident of Fish Command | Uncommon | Weapon | LEAD |
Vicious Weapon – Club | Rare | Weapon | OPTIONAL |
Vicious Weapon – Dagger | Rare | Weapon | LEAD |
Vicious Weapon – Greatclub | Rare | Weapon | OPTIONAL |
Vicious Weapon – Handaxe | Rare | Weapon | LEAD |
Vicious Weapon – Javelin | Rare | Weapon | LEAD |
Vicious Weapon – Light Hammer | Rare | Weapon | LEAD |
Vicious Weapon – Mace | Rare | Weapon | LEAD |
Vicious Weapon – Quarterstaff | Rare | Weapon | OPTIONAL |
Vicious Weapon – Sickle | Rare | Weapon | LEAD |
Vicious Weapon – Spear | Rare | Weapon | LEAD |
Vicious Weapon – Dart | Rare | Weapon | LEAD |
Vicious Weapon – Battleaxe | Rare | Weapon | LEAD |
Vicious Weapon – Flail | Rare | Weapon | LEAD |
Vicious Weapon – Glaive | Rare | Weapon | LEAD |
Vicious Weapon – Greataxe | Rare | Weapon | LEAD |
Vicious Weapon – Greatsword | Rare | Weapon | LEAD |
Vicious Weapon – Halberd | Rare | Weapon | LEAD |
Vicious Weapon – Lance | Rare | Weapon | LEAD |
Vicious Weapon – Longsword | Rare | Weapon | LEAD |
Vicious Weapon – Maul | Rare | Weapon | LEAD |
Vicious Weapon – Morningstar | Rare | Weapon | LEAD |
Vicious Weapon – Pike | Rare | Weapon | LEAD |
Vicious Weapon – Rapier | Rare | Weapon | LEAD |
Vicious Weapon – Scimitar | Rare | Weapon | LEAD |
Vicious Weapon – Shortsword | Rare | Weapon | LEAD |
Vicious Weapon – Trident | Rare | Weapon | LEAD |
Vicious Weapon – War pick | Rare | Weapon | LEAD |
Vicious Weapon – Warhammer | Rare | Weapon | LEAD |
Vicious Weapon – Blowgun | Rare | Weapon | LEAD |
Vorpal Sword – Greatsword | Legendary | Weapon | LEAD |
Vorpal Sword – Scimitar | Legendary | Weapon | LEAD |
Wand of Binding | Rare | Wand | OPTIONAL |
Wand of Enemy Detection | Rare | Wand | OPTIONAL |
Wand of Fear | Rare | Wand | OPTIONAL |
Wand of Fireballs | Rare | Wand | OPTIONAL |
Wand of Lightning Bolts | Rare | Wand | OPTIONAL |
Wand of Magic Detection | Uncommon | Wand | OPTIONAL |
Wand of Magic Missiles | Rare | Wand | OPTIONAL |
Wand of Paralysis | Very Rare | Wand | OPTIONAL |
Wand of Polymorph | Very Rare | Wand | OPTIONAL |
Wand of Secrets | Uncommon | Wand | OPTIONAL |
Wand of the War Mage, +1, +2, or +3 | Uncommon | Wand | OPTIONAL |
Wand of Web | Uncommon | Wand | OPTIONAL |
Wand of Wonder | Rare | Wand | OPTIONAL |
Weapon +1 – Club | Uncommon | Weapon | OPTIONAL |
Weapon +1 – Dagger | Uncommon | Weapon | LEAD |
Weapon +1 – Greatclub | Uncommon | Weapon | OPTIONAL |
Weapon +1 – Handaxe | Uncommon | Weapon | LEAD |
Weapon +1 – Javelin | Uncommon | Weapon | LEAD |
Weapon +1 – Light Hammer | Uncommon | Weapon | LEAD |
Weapon +1 – Mace | Uncommon | Weapon | LEAD |
Weapon +1 – Quarterstaff | Uncommon | Weapon | OPTIONAL |
Weapon +1 – Sickle | Uncommon | Weapon | LEAD |
Weapon +1 – Spear | Uncommon | Weapon | LEAD |
Weapon +1 – Dart | Uncommon | Weapon | LEAD |
Weapon +1 – Battleaxe | Uncommon | Weapon | LEAD |
Weapon +1 – Flail | Uncommon | Weapon | LEAD |
Weapon +1 – Glaive | Uncommon | Weapon | LEAD |
Weapon +1 – Greataxe | Uncommon | Weapon | LEAD |
Weapon +1 – Greatsword | Uncommon | Weapon | LEAD |
Weapon +1 – Halberd | Uncommon | Weapon | LEAD |
Weapon +1 – Lance | Uncommon | Weapon | LEAD |
Weapon +1 – Longsword | Uncommon | Weapon | LEAD |
Weapon +1 – Maul | Uncommon | Weapon | LEAD |
Weapon +1 – Morningstar | Uncommon | Weapon | LEAD |
Weapon +1 – Pike | Uncommon | Weapon | LEAD |
Weapon +1 – Rapier | Uncommon | Weapon | LEAD |
Weapon +1 – Scimitar | Uncommon | Weapon | LEAD |
Weapon +1 – Shortsword | Uncommon | Weapon | LEAD |
Weapon +1 – Trident | Uncommon | Weapon | LEAD |
Weapon +1 – War pick | Uncommon | Weapon | LEAD |
Weapon +1 – Warhammer | Uncommon | Weapon | LEAD |
Weapon +1 – Blowgun | Uncommon | Weapon | LEAD |
Weapon +2 – Club | Rare | Weapon | OPTIONAL |
Weapon +2 – Dagger | Rare | Weapon | LEAD |
Weapon +2 – Greatclub | Rare | Weapon | OPTIONAL |
Weapon +2 – Handaxe | Rare | Weapon | LEAD |
Weapon +2 – Javelin | Rare | Weapon | LEAD |
Weapon +2 – Light Hammer | Rare | Weapon | LEAD |
Weapon +2 – Mace | Rare | Weapon | LEAD |
Weapon +2 – Quarterstaff | Rare | Weapon | OPTIONAL |
Weapon +2 – Sickle | Rare | Weapon | LEAD |
Weapon +2 – Spear | Rare | Weapon | LEAD |
Weapon +2 – Dart | Rare | Weapon | LEAD |
Weapon +2 – Battleaxe | Rare | Weapon | LEAD |
Weapon +2 – Flail | Rare | Weapon | LEAD |
Weapon +2 – Glaive | Rare | Weapon | LEAD |
Weapon +2 – Greataxe | Rare | Weapon | LEAD |
Weapon +2 – Greatsword | Rare | Weapon | LEAD |
Weapon +2 – Halberd | Rare | Weapon | LEAD |
Weapon +2 – Lance | Rare | Weapon | LEAD |
Weapon +2 – Longsword | Rare | Weapon | LEAD |
Weapon +2 – Maul | Rare | Weapon | LEAD |
Weapon +2 – Morningstar | Rare | Weapon | LEAD |
Weapon +2 – Pike | Rare | Weapon | LEAD |
Weapon +2 – Rapier | Rare | Weapon | LEAD |
Weapon +2 – Scimitar | Rare | Weapon | LEAD |
Weapon +2 – Shortsword | Rare | Weapon | LEAD |
Weapon +2 – Trident | Rare | Weapon | LEAD |
Weapon +2 – War pick | Rare | Weapon | LEAD |
Weapon +2 – Warhammer | Rare | Weapon | LEAD |
Weapon +2 – Blowgun | Rare | Weapon | LEAD |
Weapon +3 – Club | Very Rare | Weapon | OPTIONAL |
Weapon +3 – Dagger | Very Rare | Weapon | LEAD |
Weapon +3 – Greatclub | Very Rare | Weapon | OPTIONAL |
Weapon +3 – Handaxe | Very Rare | Weapon | LEAD |
Weapon +3 – Javelin | Very Rare | Weapon | LEAD |
Weapon +3 – Light Hammer | Very Rare | Weapon | LEAD |
Weapon +3 – Mace | Very Rare | Weapon | LEAD |
Weapon +3 – Quarterstaff | Very Rare | Weapon | OPTIONAL |
Weapon +3 – Sickle | Very Rare | Weapon | LEAD |
Weapon +3 – Spear | Very Rare | Weapon | LEAD |
Weapon +3 – Dart | Very Rare | Weapon | LEAD |
Weapon +3 – Battleaxe | Very Rare | Weapon | LEAD |
Weapon +3 – Flail | Very Rare | Weapon | LEAD |
Weapon +3 – Glaive | Very Rare | Weapon | LEAD |
Weapon +3 – Greataxe | Very Rare | Weapon | LEAD |
Weapon +3 – Greatsword | Very Rare | Weapon | LEAD |
Weapon +3 – Halberd | Very Rare | Weapon | LEAD |
Weapon +3 – Lance | Very Rare | Weapon | LEAD |
Weapon +3 – Longsword | Very Rare | Weapon | LEAD |
Weapon +3 – Maul | Very Rare | Weapon | LEAD |
Weapon +3 – Morningstar | Very Rare | Weapon | LEAD |
Weapon +3 – Pike | Very Rare | Weapon | LEAD |
Weapon +3 – Rapier | Very Rare | Weapon | LEAD |
Weapon +3 – Scimitar | Very Rare | Weapon | LEAD |
Weapon +3 – Shortsword | Very Rare | Weapon | LEAD |
Weapon +3 – Trident | Very Rare | Weapon | LEAD |
Weapon +3 – War pick | Very Rare | Weapon | LEAD |
Weapon +3 – Warhammer | Very Rare | Weapon | LEAD |
Weapon +3 – Blowgun | Very Rare | Weapon | LEAD |
The sheer volume of magical that items this toolkit can create gives the player the ability to craft a great variety of both accessible and exceptional items.
Arguably the greatest weakness of the kit is the fact that you need a forge to use it. Depending on the campaign this may or more not be an issue. If the party finds itself traveling all corners of the globe, opportunities to use the smith’s tools could be scarce. However, should you be participating in something like a West Marches campaign that is centered around a single location, then this kit is easily one of the best when it comes to producing magical items.
CRAFTING EXAMPLE: ARMOR OF RESISTANCE
Recipe: Breastplate of Fire Resistance
Item Rarity: Rare
Total Material Cost: 5000 GP
Item Type: Armor
Item Origin: SRD
Materials Required: Dragon Scales(2000 GP), Dragon Leathers(1000 GP), 2000 GP worth of gemstones
Item Description: You have resistance to fire damage while you wear this Breastplate.
Crafting Instructions: Go through the usual steps of assembling a breastplate. The chest and back of the plate should have a large dragon scale over the vital organs, and be bound together with steel. The leather layer should use dragon leather to serve as a heat sink near your body. Once the armor is assembled focus arcane energy through about 1000 GP worth of gemstones onto the armor to activate the fire resistance properties. The process is complete when the entire armor is warm to the touch.
The concept of linking creature traits to item properties used in the above example can be applied to home-brew items as well.
Creature | Trait | Example Item Effect | Example Creature Part Required |
---|---|---|---|
Azer | Heated Weapons | A weapon made of reforged azer steel retains its heated properties. When a creature is struck by this weapon they take an additional point of fire damage. | Azer Steel |
Iron Golem | Immutable Form | A suit of armor that protects the wearer from magic that can alter their body. Any effect from an attack that could affect the wearers physical form such as a cockatrice’s bite is nullified by this armor. The wearer also has advantage on any savings throws required from body changing effects, such as a gorgon’s breath. | Iron Golem Metal |
Black Pudding | Corrosive Form | Armor forged in the remains of a black pudding retains its corroding properties. Whenever a non-magical metal or wood weapon strikes the armor it takes a permanent and cumulative -1 penalty to damage rolls. After the penalty drops to -5 the weapon is destroyed. | Black Pudding Remains |
Remorhaz | Heated Body | Splint Mail that excudes excessive heat. Whenever a creature touches the wearer or hits it with a melee attack while within 5 feet of it they take 1d6 fire damage. | Remorhaz Scales |
Shield Guardian | Spell Storing | A shield and amulet combo that can be used to cast a stored spell via command word. One spell up to 3rd level can be stored in the shield by the user attuned to the shield guardian’s amulet. When the command word is uttered the spell is released and cast as if the person who stored it were casting it. When the spell is cast or a new spell is stored, any previously stored spells are lost. | Shield Guardian Steel and Amulet |
Unicorn | Healing Touch | A warhammer with the spiked head made of a unicorn horn. Any cleric wielding this warhammer can touch the spiked end against a wounded target and heal them for 1d8+2 HP up to 3 times per day. In addition this touch grants the target advantage on all savings throws against poisons and diseases for the next hour. | Unicorn Horn |
Lastly if being able to create the most expansive list of items in the game wasn’t enough for you, the smith’s tools can also be used to assist in the creation of structures. For example the iron portcullis’ used in the creation of a keep require a smith’s expertise. Ultimately it will be up to the DM to determine how many smiths can contribute to a construction project.
The Takeaway: The smith’s tools has the largest list of craftable RAW items in 5th edition. This includes most weapons and armors, as well as many adventuring tools. This variety expands to magical crafting as well. Furthermore the smith’s tools can be used to aid in building construction.
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Struck Gold – Crafting Artwork
Although smithing is usually considered a more utilitarian profession, there is actually quite a bit of artistic potential in the smith’s tools. Using a crafting system such as our Questionable Arcana Artwork Crafting System or similar you can attempt to create valuable metal artwork.
Questionable Arcana Artwork Crafting Rules At A Glance
Overview: The Questionable Arcana Artwork Crafting System is a homebrew set of rules that allows your players to create potentially valuable artwork. The goal of the system is to allow for crafting options beyond the defined RAW items. This is especially important for artistic toolkits such as the painter's supplies where RAW crafting options are limited.
FOLLOW THIS LINK FOR THE COMPLETE ARTWORK CRAFTING RULES
Crafting Process
- Obtain Means of Production - Obtain any special equipment or set up in a location that allows you to use the artisan's tools. This step does not apply to all kits. For example a smith needs a forge to create art, but a painter can create artwork anywhere.
- Roll Artisan's Tool Ability Check - A skill check that involves using the artisan's tool to create a piece of artwork. If you succeed the check add Crafting Progress Roll value to the estimated value of the artwork. If you fail the check no progress is made. If you fail the check by 5 or more you subtract the Crafting Progress Roll value from the estimated value of the artwork.
- GP Progression Roll - Roll your proficiency dice to determine how much value is added or subtracted to the estimated GP value of the artwork being created.
Artisan's Tool Ability Check Formula
[Ability Check DC]* = [Target Item's Current Estimated Value]** / 10
* Values are rounded down and the Max DC is 20
** Does not include the value of materials used to create the artwork. For example the value of any gemstones installed using a jeweler's tools are not used to calculate the ability check DC.
Crafting Progress Roll
[Target Item's Estimated Value] = [Target Item's Current Estimated Value] +/- ([Proficiency Dice Roll] x 5)
Important Disclaimer: The Questionable Arcana Artwork Crafting Rules and lists are not official material. The concepts and ideas provided by this write-up are simply suggestions. I happen to think they are good suggestions, but ultimately your table's DM has the final say when it comes to any and all artwork crafting rulings.
There are all manner of metal emblems and figures you could potentially craft and sell on the open market. However, it is likely that your main source of clientele will be the sword toting and armor wearing nobility.
For example it is very common for a noble family to want their family crest engraved in a shield, or to have armor with specific designs punched into it. All of these objects should be considered artwork, and using the rules described above you can define the level of effort and overall value of the work being done.
However, unlike many of the other kits in our system, there is no extra bonus given to artwork created with metal. This is because there is relatively low demand for metal oddities, and generally each noble family looking to create custom armor already has their own network of smiths that can accomplish the task for them. As a result you’ll often find yourself trying to sell your own original creations which can be profitable, but selling it can often be a fairly arduous process.
The Takeaway: You can use the smith’s tools to create metal artwork, but there are no special bonuses granted in the artwork creation process.
Put The Pedal to The Metal – Adventuring Utility
Beyond the its incredible crafting capabilities, the smith’s tools actually have a fair amount of non-crafting utility as well. For starters a smith should be able to add their proficiency bonus to most checks that interact with forged metal. For example if the party is looking for a way through an iron portcullis, the player with smith’s tools proficiency would be more likely to see if there is a brittle section that they may be able to break through.
A smith will be able to repair any damaged piece of metal equipment granted they have access to a forge. They are also able to make modifications to metal pieces of equipment. This could be entirely for aesthetic purposes, or maybe even used in deceit and espionage. For example if you are trying to sneak into a palace, you could have a smith punch the palace insignia into a common suit of chain mail and try to sneak in by pretending to be a guard.
You can also make major alterations to armor as well. For example should you come across a suit of plate mail that is sized for a human, you could use your smithing skills to resize it for a dwarf in your party. At your DM’s discretion this could be a creative way for certain races to enjoy items that are potentially size restricted for another race.
The Takeaway: The smith’s tools can be used to repair and alter metal equipment. Furthermore your understanding of smithing gives you a benefit whenever you interact with forged items.
Conclusion
I wish I had a more creative take on this kit, but as expected it is easily one of the best if not the best pure-crafting kit in the game.
Beyond crafting the smith’s tools can pull their weight as well. The ability to alter weapons and armor can be used in key situations where the party aims to impress or deceive. Furthermore the ability to fix and alter armor can be at minimum a cost savings device, and at maximum a rule bending boon.
With the largest list of craftable items in the game, any party who knows they will have regular access to a forge in their campaign would be silly to not have at least one member with proficiency in this kit.
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