The second installment of our 5e crafting series the Mundane and Magical Makings series features the Poisoner's Kit. In this article we flesh out the poison crafting rules and detail how to close some potential loopholes you might run into.
In chapter 13 a previous acquaintance asks for the party's assistance in dealing with a supernatural issue.
In Chapter 12 the party delves deeper into The Dig site, and encounters a few nasties along the way..
An alternative set of wild magic rules for 5e that results in a much higher wild magic surge rate while making sure that wild magic stays "wild".
A narrative campaign log containing one party's 5th edition D&D adventures, stories, and shenanigans. In Chapter 11 the party treks underground in an attempt to help the Endgar Mining Guild.
A more robust set of 5e crafting rules that stay true to 5th edition's philosophy of keeping things simple.
In Chapter 10 the party finishes its ascent to the top of Mount Easie.
The party climbs towards the griffon's nest, and Mount Easie proves to be an inhospitable to outsiders.
Some people think experience accounting is a chore. Here at Questionably Qualified we think it is a feature. Inside is the first of our Dungeons and Data Series featuring an ever growing supply of D&D graph porn.
The party heads to a farm under siege by a pride of griffons, and takes on their biggest challenge yet!
In Chapter 7 the party attempts a prisoner exchange with The Flock.
Think that 5e critical hits and critical misses are boring? So do we! So we created a couple of 5e crit charts and fumble charts to spice up your sessions!
In Chapter 6 the party faces a difficult choice that tests their mettle and morality.
In chapter 5 the party discovers that there is more to The Flock's hideout than they originally bargained for.
In Chapter 4 the party finds out that although they escaped the riots, their run in with The Flock is far from over.
Chapter 3 introduces another player character, and brings The Endgar Riots to its exciting conclusion.
Chapter 2 recaps the party's first encounters in The Entertainment District, and the party gains an unexpected ally.
A narrative campaign log containing one party's 5th edition D&D adventures, stories, and shenanigans. Chapter 1 introduces the characters and describes how this unlikely group of adventurers was brought together.
A high level overview of the homebrewed world of Tanius, and the regions the players will visit during their campaign.
The first draft of the homebrewed D&D 5e world of Tanius. This map has since been revised.
It had been decades since I rolled my last d20. Little did I know that a new friend in a new town was about to kick of my biggest D&D adventure yet.