The party hangs out around the coliseum bloodworks for a bit, where they evidently decided to dial up the theatrics a bit for the second battle.
The party boldly enters their first battle in the coliseum. The narrator of this story is no help whatsoever.
The party returns to Endgar and finishes a few tasks around town. The journal's narrator also finally reveals himself to the party. The response is mixed at best.
The party leaves Blackheart Manor with a few new assets. However, they run into a couple of complications on the road.
Our heroes finally reach the tomb of Renlia's betrothed, and bring the story of Blackheart Manor to a close.
The party licks their wounds and looks the finish the task that brought them to Blackheart Manor.
In chapter 19 of our Campaign Dairy with the help of a new ally the party mounts a counter attack against the night hag.
In chapter 18 of our Campaign Dairy the party finds themselves being harassed, attacked, and cursed by a seemingly un-catchable foe.
Now that we have finished re-telling the events from the first 10 sessions of our D&D campaign, it is time to start counting instead of recounting.
In Chapter 17 the party continues exploring Blackheart Manor. Not wanting to be caught by surprise again our heroes opt for a more aggressive approach...
Despite the party's newly heightened senses, the denizens of the manor show that they have a few tricks up their sleeve.
The party has a minor incident with some of the manor's stone decorations, and a familiar face from Renlia's past appears.
Our heroes continue their quest to Blackheart Manor. On the way they run into a number of strange creatures and respond the way they usually do, by burning things.
In chapter 13 a previous acquaintance asks for the party's assistance in dealing with a supernatural issue.
In Chapter 12 the party delves deeper into The Dig site, and encounters a few nasties along the way..
A narrative campaign log containing one party's 5th edition D&D adventures, stories, and shenanigans. In Chapter 11 the party treks underground in an attempt to help the Endgar Mining Guild.
In Chapter 10 the party finishes its ascent to the top of Mount Easie.
The party climbs towards the griffon's nest, and Mount Easie proves to be an inhospitable to outsiders.
Some people think experience accounting is a chore. Here at Questionably Qualified we think it is a feature. Inside is the first of our Dungeons and Data Series featuring an ever growing supply of D&D graph porn.
The party heads to a farm under siege by a pride of griffons, and takes on their biggest challenge yet!
In Chapter 7 the party attempts a prisoner exchange with The Flock.
In Chapter 6 the party faces a difficult choice that tests their mettle and morality.
In chapter 5 the party discovers that there is more to The Flock's hideout than they originally bargained for.
In Chapter 4 the party finds out that although they escaped the riots, their run in with The Flock is far from over.
Chapter 3 introduces another player character, and brings The Endgar Riots to its exciting conclusion.
Chapter 2 recaps the party's first encounters in The Entertainment District, and the party gains an unexpected ally.
A narrative campaign log containing one party's 5th edition D&D adventures, stories, and shenanigans. Chapter 1 introduces the characters and describes how this unlikely group of adventurers was brought together.
A high level overview of the homebrewed world of Tanius, and the regions the players will visit during their campaign.
The first draft of the homebrewed D&D 5e world of Tanius. This map has since been revised.
It had been decades since I rolled my last d20. Little did I know that a new friend in a new town was about to kick of my biggest D&D adventure yet.