After some offline exploration, I found a new type of ore called Caterium that gives us access to all manner of advanced electronics!
The Syndicate's second trip into the dig site ends with a glorious battle, and an unusual resolution.
This is it! The last stage of Tavern Tycoon. Let's see if we can apply everything we have learned that far and complete our final challenge.
After 14 months of planning Meesh and I are finally getting married! While all that is going on, check out a look back on what we've done, and what is to come.
Today we demonstrate proper splitting and merging, computer and heavy modular frame manufacturing, and why you shouldn't jump off the edge of the world...
The 9th stage of Tavern Tycoon has us re-visiting a previous tavern, but this time we need to find a way to cram all of the end-game services in.
With the oil fields surveyed it is time to complete the next step of the process. (surprise surprise) Full automation!
With Project Assembly: Platform complete, it is time to move on to the next frontier. Drilling for oil!
After my first attempt at this level went 6 feet under, I was able to rise from the grave and make the best ceme-tavern the world has ever seen!
After some fairly detailed work off camera, I am finally ready to build the Space Elevator's Framework.
Having established that I am not a very zen individual, I go somewhere that would hopefully treasure my talents a bit more.
The so-called "Garden of Zen" ends up being a tremendous source of frustration.
With 15 sessions in the books it is time to stop aggravating and time to start aggregating!
After some fairly productive work off screen we set our sights back on coal, only this time... we are automating!
Turns out that you should probably determine if you are on a fault line BEFORE you open an underground tavern...
After charting out my goals, I realized that a lack of coal was going to prevent me from reaching them. So this time around we are going on an expedition!
In this episode Weems gets a little bit too excited about conveyer belts.
The rescue mission continues, and the party tries to learn from their previous mistake.
In this episode we return to the hub and try our hand at creating some components using the assembler.
After some hub cleanup we finally leave home! We explore the nearby area and find out that its tranquility should not be confused with friendliness.
With the space elevator up, I turn down the intensity a bit and start looking for ways to improve the output of our factory chains.
After a couple hour break to smelt lots of ore, I pressed record again. This time we set our sights on tier 1 hub upgrades and the space elevator.
Satisfactory Early Access is here! I cleared my schedule for the night, and armed with my knowledge from the Alpha, was able to make some serious progress.
Finally a real curve ball! This time it took me 2 attempts to beat the level. Turns out your cooks need to know how to make all of the food on the menu...
Level 2 of Tavern Tycoon is officially in the books! Let's see if my management prowess holds up through level 3...
With the first level of Tavern Tycoon in the bag I decided to record my very first attempt at the second level. What could possibly go wrong?
After a bit of a hiatus, I was finally able to pull together my next site update! Read this to learn more about the present and future state of the site.
I have a little downtime before Satisfactory Early Access begins, and after taking a look through my Steam queue I found this charming little Tavern simulator.
In the twilight hours of the Satisfactory Alpha weekend I recorded my longest session yet. I can't wait for this game to come out.
The marathon continues. During the second video of the day I finally get a grasp of how basic automation works.
Day 2 of Satisfactory Alpha Weekend turned into a bit of a marathon. This is the first of three videos I ultimately ended up making...
I celebrated getting into the Satisfactory Alpha weekend by making my first ever Youtube video! Please be gentle...
The party takes another job with the Endgar Mining Guild. Only this time, it is a rescue mission.
Want to take your battlestation to the next level? Turns out you don't need a towering rig with multiple high-end graphics cards.
The fourth game in my Gateway Games series is the co-op spaceship side-scroller Lovers In A Dangerous Spacetime. This star-studded spectacle is a blast for gamers of all levels, and sets the standard for what makes a great gateway game.
The party prepares for the final battle of the Endgar games, which pits them against a creature of legendary origin.
Meesh and I are buying a house(which has been consuming our lives). Fortunately I was able to find (a little bit of) free time during E3 to jot down (a lot of) my thoughts! Check out this 3rd installment of the G^G site blog to find out more!
The party hangs out around the coliseum bloodworks for a bit, where they evidently decided to dial up the theatrics a bit for the second battle.
In my second site blog I cover the latest G^G content, GDPR, Ad Serving, and some minor life events taking place.
With two games under her belt, Meesh and I decided to play another co-op game. However, this time instead of cooking soup we were cooking orcs.
The party boldly enters their first battle in the coliseum. The narrator of this story is no help whatsoever.
The second game in my Gateway Games series is the co-op cooking simulator Overcooked. This cheesy delight was a critical second step in Meesh's gaming journey.
Some optional rules for martial characters in D&D 5e that allow you to smash, stagger, tackle, throw, subdue, and intimidate your foes!
The party returns to Endgar and finishes a few tasks around town. The journal's narrator also finally reveals himself to the party. The response is mixed at best.
Welcome to Grow Up and Game! This is a not-so brief write-up explaining where the 50+ articles on this website came from, and what you can expect from G^G in the future.
Bringing a non-gamer to the world of gaming is hard. However, I think Telltale's The Walking Dead is the perfect game to introduce them to the medium.
Gateway Games aren't a new concept, but in practice most of the "games for beginners" lists I read online are kind of weak. I aim to fix that!
The party leaves Blackheart Manor with a few new assets. However, they run into a couple of complications on the road.
Our heroes finally reach the tomb of Renlia's betrothed, and bring the story of Blackheart Manor to a close.
The party licks their wounds and looks the finish the task that brought them to Blackheart Manor.
In chapter 19 of our Campaign Dairy with the help of a new ally the party mounts a counter attack against the night hag.
Inside you'll find a brief overview, followed by a detailed description of every artisan's toolkit in D&D 5th Edition.
Today we cover the final artisan's toolkit in our crafting kit series, the tinker's tools.
Today we learn how to use the quintessential fantasy crafting kit in your 5th edition campaign.
Come on in and find out how the fruit of the loom can create fruitful results in your campaign.
Ditch your sweater and put on your leathers. It is time to dig in to the dirty details behind leatherworking.
Let's fire up the boiling flask and distill the rules around using the alchemist's supplies in 5th edition.
Why hello there neighbor. Won't you join me for brief write-up on how the painter's supplies can be used to help inspire the villagers to clean up the neighborhood?
Today we learn how to use the calligrapher's tools in your campaign and give credence to the old saying "The pen is mightier than the sword".
D&D requires you to think on your feet, so today we learn how extra attention to the bottom of your soles could help you save some unfortunate souls.
If video games have taught us anything, pots are an endless source of life and wealth. Bad Zelda jokes aside, today we talk about crafting pottery in 5e.
Today we fire up the oven and learn how cooking can fill your party member's bellies, and your coin purse.
Today we go into detail on what a brewer does, and how the brewers tools can be used to benefit your party in 5th edition.
Although it is more specialized, The glassblower's tools offers a player many options on both practical and artistic fronts. If your party has any interest in poison-making or alchemy the glassblower's tools are a choice that should not be overlooked.
If you are interested in building and enhancing your party's stronghold, then the Mason's tools should not be overlooked. Today we break down the tools that specialize in breaking down and assembling stones into structures in your campaign.
The Carpenter's Tools might not help you slay the dragon, but they could be a critical part of your journey to its nest.
In this edition of The Questionable Arcana Crafting series we look at new and existing rules around map making to create an improved cartography system.
In chapter 18 of our Campaign Dairy the party finds themselves being harassed, attacked, and cursed by a seemingly un-catchable foe.
Now that we have finished re-telling the events from the first 10 sessions of our D&D campaign, it is time to start counting instead of recounting.
In Chapter 17 the party continues exploring Blackheart Manor. Not wanting to be caught by surprise again our heroes opt for a more aggressive approach...
An instructional on how to use the jeweler's tools in D&D 5e, and how it ties into our home-brewed crafting system.
Sometimes crafting the same iron dagger over and over for profit gets boring. To fix this we designed an 5e artwork crafting system for you creative types.
Dungeons and Dragons is a social game by nature. Our goal is to simply help take that experience to the next level.
Despite the party's newly heightened senses, the denizens of the manor show that they have a few tricks up their sleeve.
With our crafting system established, our first true set of artisan's tools we are going investigate is the woodcarver's tools. Inside we learn what we can create, when we can create, and how we can create.
The party has a minor incident with some of the manor's stone decorations, and a familiar face from Renlia's past appears.
Our heroes continue their quest to Blackheart Manor. On the way they run into a number of strange creatures and respond the way they usually do, by burning things.
The second installment of our 5e crafting series the Mundane and Magical Makings series features the Poisoner's Kit. In this article we flesh out the poison crafting rules and detail how to close some potential loopholes you might run into.
In chapter 13 a previous acquaintance asks for the party's assistance in dealing with a supernatural issue.
In Chapter 12 the party delves deeper into The Dig site, and encounters a few nasties along the way..
An alternative set of wild magic rules for 5e that results in a much higher wild magic surge rate while making sure that wild magic stays "wild".
A narrative campaign log containing one party's 5th edition D&D adventures, stories, and shenanigans. In Chapter 11 the party treks underground in an attempt to help the Endgar Mining Guild.
A more robust set of 5e crafting rules that stay true to 5th edition's philosophy of keeping things simple.
In Chapter 10 the party finishes its ascent to the top of Mount Easie.
The party climbs towards the griffon's nest, and Mount Easie proves to be an inhospitable to outsiders.
Some people think experience accounting is a chore. Here at Questionably Qualified we think it is a feature. Inside is the first of our Dungeons and Data Series featuring an ever growing supply of D&D graph porn.
The party heads to a farm under siege by a pride of griffons, and takes on their biggest challenge yet!
In Chapter 7 the party attempts a prisoner exchange with The Flock.
Think that 5e critical hits and critical misses are boring? So do we! So we created a couple of 5e crit charts and fumble charts to spice up your sessions!
In Chapter 6 the party faces a difficult choice that tests their mettle and morality.
In chapter 5 the party discovers that there is more to The Flock's hideout than they originally bargained for.
In Chapter 4 the party finds out that although they escaped the riots, their run in with The Flock is far from over.
Chapter 3 introduces another player character, and brings The Endgar Riots to its exciting conclusion.
Chapter 2 recaps the party's first encounters in The Entertainment District, and the party gains an unexpected ally.
A narrative campaign log containing one party's 5th edition D&D adventures, stories, and shenanigans. Chapter 1 introduces the characters and describes how this unlikely group of adventurers was brought together.
A high level overview of the homebrewed world of Tanius, and the regions the players will visit during their campaign.
The first draft of the homebrewed D&D 5e world of Tanius. This map has since been revised.
It had been decades since I rolled my last d20. Little did I know that a new friend in a new town was about to kick of my biggest D&D adventure yet.