At first glance making a drinking game for dungeons and dragons might seem a little redundant. After all, most tables I know already imbibe a considerable amount of alcohol during a D&D session. However, one of the time honored traditions of being a DM is incorporating some home-brewed rules into your game, so I’m going to take that to the next level.
Below is a set of drinking rules that is sure to result in your table making sound decisions, or at least help elevate their role-play. Since D&D is a group activity we have also made a complementary rule sets for both the player and the DM.
As always please drink responsibly and remember to make sure always arrange for safe passage home.
A player takes a drink whenever:
- They roll a critical miss
- They are on the receiving end of a critical hit
- Their character orders a drink
- They equip a magical item
- They fail an ability check
- They accidentally damage another player
- They finish crafting a magic item
- They egregiously meta-game
The DM takes a drink whenever:
- An NPC or monster rolls a critical miss
- A hostile or non-hostile NPC is killed in combat
- The party deviates from the material planned for the session
- The party completes a battle without taking a point of damage
- They egregiously meta-game
The table takes a drink whenever:
- Somebody uses an inspiration token
- A player is knocked unconscious
- Whenever a battle is successfully completed
- Whenever they acquire a magical item
- A Wild Magic Surge is rolled
- A player makes awkward sexual advances on another player
A player takes a shot whenever:
- They roll a critical miss when they have advantage
- They gain a level
- They break a magic item in their possession
- Their player is revived
The DM takes a shot whenever:
- An NPC or monster rolls a critical miss when they have advantage
- A Big Bad Enemy Guy(AKA a boss enemy) is killed
- The party completes a planned battle without taking a point of damage
- More than half of the planned encounters of a dungeon are skipped
The table takes a shot whenever:
- A player dies
- The campaign is completed
- A non-standard wish spell is cast
- The entire party is arrested by law enforcement
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