IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed. The finer details of this system are still being revised, and those changes will slowly be introduced into this document. However, the system as a whole is totally functional and ready to be used in any campaign. Furthermore, the rules and concepts discussed are intended to work in-tandem with the expanded artisan's tools rules found in Xanathar's Guide to Everything. If nothing else I hope this document and its siblings can be used as a source of guidance and inspiration for whatever crafting system you decide to go with.
The Tinker’s Tools At A Glance
RAW Cost: 50 GP
RAW Weight: 10 lbs
*Example Items: Small wrenches, screwdrivers, pliers, gears, bits of shaped metal, magnifying eyeglass
Crafting Restrictions: Requires Workshop
Mundane Item Crafting: Can the lead the creation of some assembled items, but assist in the creation of a great many items
Magic Item Crafting: Can assist in the creation of a great many items
Artwork Creation: Can create mechanical artwork for sale
QA Artwork Bonus: N/A
Structure Building: N/A
Adventuring Utility: Able to repair items, and understand contraptions.
* These items are specific to the Questionable Arcana system. Other similar crafting systems may utilitize a different list of items.
With our guide on the smith’s tools cooling off, the final page of our artisan’s tools compendium is upon us. Those of you capable of using the process of elimination have probably figured out that the last toolkit we will be discussing is the tinker’s tools.I actually had a bit of trouble figuring out what direction to take the tinker’s tools initially. My first thought was to treat it as a World-of-Warcraft-esque clockwork item creation kit, and have it be used to create all manner of mechanical contraptions. After-all, there is already precedent for this type of setup in the rock gnome background. However, before going down that route, I decided to pull the oxford dictionary definitions of what a tinker is:
NOUN
Definition 1: (especially in former times) a person who makes a living by travelling from place to place mending pans and other metal utensils.
Definition 2: British derogatory A Gypsy or other person living in an itinerant community.
Definition 3: British informal A mischievous child.
Definition 4: An act of attempting to repair something.
VERB
Definition 1: Attempt to repair or improve something in a casual or desultory way.
This was not what I expected. For starters I didn’t know that a tinker was already a profession in former times. Secondly I wasn’t really excited with the idea of turning what could be a really fun and interesting tool, into the metallic equivalent of the cobbler.
In an attempt to try and broaden the description I pulled the Merriam-Webster definition of what tinkering is:
Intransitive Verb
Definition 1: To work in the manner of a tinker; especially : to repair, adjust, or work with something in an unskilled or experimental manner : fiddle always tinkering with his car
Transitive Verb
Definition 1: To repair, adjust, or experiment with
This was more in line with what I was hoping for. I think it is wise to include all of the above definitions when describing a tinker. What this gives us is a toolkit that allows you to repair and modify all manner of metal contraptions. Satisfied with this modified definition I moved forward.
The Broken Road – A History of Tinkering
In the grand scheme of things, the tinker is actually a fairly new profession. The first tinkers didn’t enter the scene until around the 13th century. Originally tinker was a term used to describe a Scottish or English metal worker who would travel from town to town offering their services. For a time the term tinker was somewhat of a racial slur, however eventually the word tinkering was appropriated to mean “the process of adapting, meddling, or adjusting something in the course of making repairs or improvements”.
Over time this profession that was originally focused on fixing metal utensils broadened in scope to fixing… well mostly anything. Eventually tinkers became a travelling handyman of sorts who would go around fixing all manner of objects and contraptions.
Now days anybody who is handy with a toolkit can be considered a tinker. For example Rosie the Riveter, the cultural icon who worked the factories and shipyards in World War II was by all standards a tinker. Although the tinkering profession has for the most part died off, the essence of what it is to be a tinker lives on today in all manner of engineering professions.
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Creating Contraptions – Crafting Items
As I mentioned earlier, a tinker is someone who is very proficient in the art of repairing objects. However, when it comes to creating items from scratch they are somewhat limited.
Questionable Arcana Item Crafting Rules At A Glance
Overview: The Questionable Arcana Crafting System is a homebrew set of rules that builds on the RAW crafting system. The goal of the system is to increase the rate that items are crafted while introducing an element of variability(aka dice rolling).
FOLLOW THIS LINK FOR THE COMPLETE RULES
Crafting Requirements
- A Lead Artisan - An artisan with the appropriate tool who can lead the crafting process.
- Crafting Materials - Materials to craft with. The items should be valued at 50% market value for mundane items and 100% market value for magical items.
- Means of Production - Any special equipment or location requirements such as a forge for blacksmiths.
- Instructions - Memorized instructions for mundane items or a written blueprint for magical items.
- Labor - Time and energy measured in 8 hour increments and proficiency dice rolls!
Crafting Capabilities Definitions
- LEAD - You can serve as the lead artisan when creating this item.
- ASSIST - You can work under a lead artisan to create this item.
- OPTIONAL - You could potentially create a non-RAW version of this item at the DM's discretion.
- N/A - You cannot use this toolkit to contribute to the creation of this item.
- SPECIAL - Special cases defined on a case by case basis.
Crafting GP Progression Formula
[PROGRESS IN GP] = 5 + (Proficiency_Dice_Roll * 5)
Important Disclaimer: The Questionable Arcana Crafting Rules and lists are not official material. The concepts and ideas provided by this write-up are simply suggestions. I happen to think they are good suggestions, but ultimately your table's DM has the final say when it comes to any and all crafting rulings.
Mechanically this means that a player with Tinker’s Tools proficiency is able to assist in the creation of a huge number of items, but can only lead the creation of a few.
Weapon Crafting List | |||
---|---|---|---|
Weapon | Cost | Weight | Crafting Capability |
Club | 1 SP | 2 | ASSIST |
Dagger | 2 GP | 1 | ASSIST |
Greatclub | 2 SP | 10 | ASSIST |
Handaxe | 5 GP | 2 | ASSIST |
Javelin | 5 SP | 2 | ASSIST |
Light Hammer | 2 GP | 2 | ASSIST |
Mace | 5 GP | 4 | ASSIST |
Quarterstaff | 2 SP | 4 | ASSIST |
Sickle | 1 GP | 2 | ASSIST |
Spear | 1 GP | 3 | ASSIST |
Crossbow, light | 25 GP | 5 | LEAD |
Dart | 5 CP | 0.25 | ASSIST |
Shortbow | 25 GP | 2 | ASSIST |
Sling | 1 SP | – | LEAD |
Battleaxe | 10 GP | 4 | ASSIST |
Flail | 10 GP | 2 | ASSIST |
Glaive | 20 GP | 6 | ASSIST |
Greataxe | 30 GP | 7 | ASSIST |
Greatsword | 50 GP | 6 | ASSIST |
Halberd | 20 GP | 6 | ASSIST |
Lance | 10 GP | 6 | ASSIST |
Longsword | 15 GP | 3 | ASSIST |
Maul | 10 GP | 10 | ASSIST |
Morningstar | 15 GP | 4 | ASSIST |
Pike | 5 GP | 18 | ASSIST |
Rapier | 25 GP | 2 | ASSIST |
Scimitar | 25 GP | 3 | ASSIST |
Shortsword | 10 GP | 2 | ASSIST |
Trident | 5 GP | 4 | ASSIST |
War pick | 5 GP | 2 | ASSIST |
Warhammer | 15 GP | 2 | ASSIST |
Whip | 2 GP | 3 | ASSIST |
Blowgun | 10 GP | 1 | ASSIST |
Crossbow, hand | 75 GP | 3 | LEAD |
Crossbow, heavy | 50 GP | 18 | LEAD |
Longbow | 50 GP | 2 | ASSIST |
Net | 1 GP | 3 | ASSIST |
Armor Crafting List | |||
---|---|---|---|
Armor | Cost | Weight | Crafting Capability |
Shield | 10 GP | 6 | ASSIST |
Padded Armor | 5 GP | 8 | ASSIST |
Leather Armor | 10 GP | 10 | ASSIST |
Sudded Leather Armor | 45 GP | 13 | ASSIST |
Hide Armor | 10 GP | 12 | ASSIST |
Chain Shirt | 50 GP | 20 | ASSIST |
Scale Mail | 50 GP | 45 | ASSIST |
Breastplate | 400 GP | 20 | ASSIST |
Half Plate | 750 GP | 40 | ASSIST |
Ring Mail | 30 GP | 40 | ASSIST |
Chain Mail | 75 GP | 55 | ASSIST |
Splint | 200 GP | 60 | ASSIST |
Plate | 1500 GP | 65 | ASSIST |
Adventuring Gear Crafting List | |||
---|---|---|---|
Item | Cost | Weight | Crafting Capability |
Abacus | 2 gp | 2 lb. | LEAD |
Arrows (20) | 1 GP | 1 lb. | LEAD |
Blowgun Needles (50) | 1 GP | 1 lb. | LEAD |
Crossbow Bolts (20) | 1 GP | 1.5 lb. | LEAD |
Sling Bullets (20) | 4 CP | 1.5 lb. | LEAD |
Arcane Focus, Rod | 10 gp | 2 lb. | ASSIST |
Arcane Focus, Staff | 5 gp | 4 lb. | ASSIST |
Arcane Focus, Wand | 10 gp | 1 lb. | ASSIST |
Backpack | 2 gp | 5 lb. | ASSIST |
Ball Bearings (bag of 1,000) | 1 gp | 2 lb. | LEAD |
Barrel | 2 gp | 70 lb. | ASSIST |
Basket | 4 sp | 2 lb. | ASSIST |
Bedroll | 1 gp | 7 lb. | ASSIST |
Bell | 1 gp | — | ASSIST |
Blanket | 5 sp | 3 lb. | ASSIST |
Block and Tackle | 1 gp | 5 lb. | LEAD |
Bucket | 5 cp | 2 lb. | ASSIST |
Caltrops (bag of 20) | 1 gp | 2 lb. | LEAD |
Candle | 1 cp | — | OPTIONAL |
Case, Crossbow Bolt | 1 gp | 1 lb. | ASSIST |
Case, Map or Scroll | 1 gp | 1 lb. | ASSIST |
Chain (10 feet) | 5 gp | 10 lb. | ASSIST |
Chest | 5 gp | 25 lb. | ASSIST |
Climber’s Kit | 25 gp | 12 lb. | LEAD |
Clothes, Common | 5 sp | 3 lb. | ASSIST |
Clothes, Costume | 5 gp | 4 lb. | ASSIST |
Clothes, Fine | 15 gp | 6 lb. | ASSIST |
Clothes, Traveler’s | 2 gp | 4 lb. | ASSIST |
Component Pouch | 25 gp | 2 lb. | ASSIST |
Crowbar | 2 gp | 5 lb. | LEAD |
Fishing Tackle | 1 gp | 4 lb. | LEAD |
Flask or Tankard | 2 cp | 1 lb. | ASSIST |
Grappling Hook | 2 gp | 4 lb. | ASSIST |
Hammer | 1 gp | 3 lb. | ASSIST |
Hammer, Sledge | 2 gp | 10 lb. | ASSIST |
Healer’s Kit | 5 gp | 3 lb. | LEAD |
Holy Symbol, Amulet | 5 gp | 1 lb. | ASSIST |
Holy Symbol, Emblem | 5 gp | — | ASSIST |
Holy Symbol, Reliquary | 5 gp | 2 lb. | ASSIST |
Hourglass | 25 gp | 1 lb. | ASSIST |
Hunting Trap | 5 gp | 25 lb. | ASSIST |
Ink Pen | 2 cp | — | ASSIST |
Jug or Pitcher | 2 cp | 4 lb. | ASSIST |
Ladder (10-foot) | 1 sp | 25 lb. | ASSIST |
Lamp | 5 sp | 1 lb. | LEAD |
Lantern, Bullseye | 10 gp | 2 lb. | LEAD |
Lantern, Hooded | 5 gp | 2 lb. | LEAD |
Lock | 10 gp | 1 lb. | ASSIST |
Magnifying Glass | 100 gp | — | ASSIST |
Manacles | 2 gp | 6 lb. | ASSIST |
Mess Kit | 2 sp | 1 lb. | LEAD |
Mirror, Steel | 5 gp | ½ lb. | ASSIST |
Paper (one sheet) | 2 sp | — | LEAD |
Parchment (one sheet) | 1 sp | — | ASSIST |
Pick, Miner’s | 2 gp | 10 lb. | ASSIST |
Piton | 5 cp | ¼ lb. | LEAD |
Pole (10-foot) | 5 cp | 7 lb. | ASSIST |
Pot, Iron | 2 gp | 10 lb. | ASSIST |
Pouch | 5 sp | 1 lb. | ASSIST |
Quiver | 1 gp | 1 lb. | ASSIST |
Ram, Portable | 4 gp | 35 lb. | ASSIST |
Robes | 1 gp | 4 lb. | ASSIST |
Rope, Hempen (50 feet) | 1 gp | 10 lb. | ASSIST |
Rope, Silk (50 feet) | 10 gp | 5 lb. | ASSIST |
Sack | 1 cp | ½ lb. | ASSIST |
Scale, Merchant’s | 5 gp | 3 lb. | LEAD |
Shovel | 2 gp | 5 lb. | ASSIST |
Signal Whistle | 5 cp | — | LEAD |
Signet Ring | 5 gp | — | ASSIST |
Spellbook | 50 gp | 3 lb. | ASSIST |
Spikes, Iron (10) | 1 gp | 5 lb. | LEAD |
Spyglass | 1,000 gp | 1 lb. | ASSIST |
Tent, two-person | 2 gp | 20 lb. | ASSIST |
Tinderbox | 5 sp | 1 lb. | ASSIST |
Torch | 1 cp | 1 lb. | LEAD |
Vial | 1 gp | — | OPTIONAL |
Waterskin | 2 sp | 5 lb. (full) | ASSIST |
As you can see the tinker’s tools essentially turn a player into the ultimate assistant. However, the tinker’s tools are able to stand on their own in a couple of scenarios. First off a tinker is able to create any item that can be created via casting(pouring molten metal into a mold) such as spikes or ball bearings. On the other end of the spectrum the tinker’s tools are the ideal kit to assemble complex items that require the assembly of individual parts such as the various kits, or engineered items such as a crossbow.
This ability to lead and more importantly assist in the creation of such a wide range of items also means the tinker’s tools allow a player to work on a massive number of magical items.
Magic Item Crafting List | |||
---|---|---|---|
Item | Rarity | Category | Crafting Capability |
Adamantine Armor – Chain Shirt | Uncommon | Armor | ASSIST |
Adamantine Armor – Scale Mail | Uncommon | Armor | ASSIST |
Adamantine Armor – Breastplate | Uncommon | Armor | ASSIST |
Adamantine Armor – Half Plate | Uncommon | Armor | ASSIST |
Adamantine Armor – Ring Mail | Uncommon | Armor | ASSIST |
Adamantine Armor – Chain Mail | Uncommon | Armor | ASSIST |
Adamantine Armor – Splint | Uncommon | Armor | ASSIST |
Adamantine Armor – Plate | Uncommon | Armor | ASSIST |
Adamantine Armor – Shield | Uncommon | Armor | ASSIST |
Ammunition, +1 – Arrows | Uncommon | Weapon | LEAD |
Ammunition, +2 – Arrows | Rare | Weapon | LEAD |
Ammunition, +3 – Arrows | Very Rare | Weapon | LEAD |
Ammunition, +1 – Blowgun Needles | Uncommon | Weapon | LEAD |
Ammunition, +2 – Blowgun Needles | Rare | Weapon | LEAD |
Ammunition, +3 – Blowgun Needles | Very Rare | Weapon | LEAD |
Ammunition, +1 – Crossbow Bolts | Uncommon | Weapon | LEAD |
Ammunition, +2 – Crossbow Bolts | Rare | Weapon | LEAD |
Ammunition, +3 – Crossbow Bolts | Very Rare | Weapon | LEAD |
Ammunition, +1 – Sling Bullets | Uncommon | Weapon | LEAD |
Ammunition, +2 – Sling Bullets | Rare | Weapon | LEAD |
Ammunition, +3 – Sling Bullets | Very Rare | Weapon | LEAD |
Amulet of Health | Rare | Wondrous Item | LEAD |
Amulet of Proof against Detection and Location | Uncommon | Wondrous Item | LEAD |
Amulet of the Planes | Very Rare | Wondrous Item | LEAD |
Animated Shield | Very Rare | Armor | ASSIST |
Apparatus of the Crab | Legendary | Wondrous Item | LEAD |
Armor +1 – Padded Armor | Rare | Armor | ASSIST |
Armor +1 – Leather Armor | Rare | Armor | ASSIST |
Armor +1 – Studded Leather Armor | Rare | Armor | ASSIST |
Armor +1 – Hide Armor | Rare | Armor | ASSIST |
Armor +1 – Chain Shirt | Rare | Armor | ASSIST |
Armor +1 – Scale Mail | Rare | Armor | ASSIST |
Armor +1 – Breastplate | Rare | Armor | ASSIST |
Armor +1 – Half Plate | Rare | Armor | ASSIST |
Armor +1 – Ring Mail | Rare | Armor | ASSIST |
Armor +1 – Chain Mail | Rare | Armor | ASSIST |
Armor +1 – Splint | Rare | Armor | ASSIST |
Armor +1 – Plate | Rare | Armor | ASSIST |
Armor +2 – Padded Armor | Very Rare | Armor | ASSIST |
Armor +2 – Leather Armor | Very Rare | Armor | ASSIST |
Armor +2 – Studded Leather Armor | Very Rare | Armor | ASSIST |
Armor +2 – Hide Armor | Very Rare | Armor | ASSIST |
Armor +2 – Chain Shirt | Very Rare | Armor | ASSIST |
Armor +2 – Scale Mail | Very Rare | Armor | ASSIST |
Armor +2 – Breastplate | Very Rare | Armor | ASSIST |
Armor +2 – Half Plate | Very Rare | Armor | ASSIST |
Armor +2 – Ring Mail | Very Rare | Armor | ASSIST |
Armor +2 – Chain Mail | Very Rare | Armor | ASSIST |
Armor +2 – Splint | Very Rare | Armor | ASSIST |
Armor +2 – Plate | Very Rare | Armor | ASSIST |
Armor +3 – Padded Armor | Legendary | Armor | ASSIST |
Armor +3 – Leather Armor | Legendary | Armor | ASSIST |
Armor +3 – Studded Leather Armor | Legendary | Armor | ASSIST |
Armor +3 – Hide Armor | Legendary | Armor | ASSIST |
Armor +3 – Chain Shirt | Legendary | Armor | ASSIST |
Armor +3 – Scale Mail | Legendary | Armor | ASSIST |
Armor +3 – Breastplate | Legendary | Armor | ASSIST |
Armor +3 – Half Plate | Legendary | Armor | ASSIST |
Armor +3 – Ring Mail | Legendary | Armor | ASSIST |
Armor +3 – Chain Mail | Legendary | Armor | ASSIST |
Armor +3 – Splint | Legendary | Armor | ASSIST |
Armor +3 – Plate | Legendary | Armor | ASSIST |
Armor of Invulnerability | Legendary | Armor | ASSIST |
Armor of Resistance – Padded Armor | Rare | Armor | ASSIST |
Armor of Resistance – Leather Armor | Rare | Armor | ASSIST |
Armor of Resistance – Studded Leather Armor | Rare | Armor | ASSIST |
Armor of Resistance – Hide Armor | Rare | Armor | ASSIST |
Armor of Resistance – Chain Shirt | Rare | Armor | ASSIST |
Armor of Resistance – Scale Mail | Rare | Armor | ASSIST |
Armor of Resistance – Breastplate | Rare | Armor | ASSIST |
Armor of Resistance – Half Plate | Rare | Armor | ASSIST |
Armor of Resistance – Ring Mail | Rare | Armor | ASSIST |
Armor of Resistance – Chain Mail | Rare | Armor | ASSIST |
Armor of Resistance – Splint | Rare | Armor | ASSIST |
Armor of Resistance – Plate | Rare | Armor | ASSIST |
Armor of Vulnerability | Rare | Armor | ASSIST |
Arrow-Catching Shield | Rare | Armor | ASSIST |
Arrow of Slaying | Very Rare | Weapon | LEAD |
Bag of Beans | Rare | Wondrous Item | ASSIST |
Bag of Devouring | Very Rare | Wondrous Item | ASSIST |
Bag of Holding | Uncommon | Wondrous Item | ASSIST |
Bag of Tricks | Uncommon | Wondrous Item | ASSIST |
Belt of Dwarvenkind | Rare | Wondrous Item | ASSIST |
Belt of Hill Giant’s Strength | Rare | Wondrous Item | ASSIST |
Belt of Stone Giant’s Strength | Very Rare | Wondrous Item | ASSIST |
Belt of Frost Giant’s Strength | Very Rare | Wondrous Item | ASSIST |
Belt of Fire Giant’s Strength | Very Rare | Wondrous Item | ASSIST |
Belt of Cloud Giant’s Strength | Legendary | Wondrous Item | ASSIST |
Belt of Storm Giant’s Strength | Legendary | Wondrous Item | ASSIST |
Berserker Axe – Handaxe | Rare | Weapon | ASSIST |
Berserker Axe – Battleaxe | Rare | Weapon | ASSIST |
Berserker Axe – Greataxe | Rare | Weapon | ASSIST |
Berserker Axe – Halberd | Rare | Weapon | ASSIST |
Boots of Elvenkind | Uncommon | Wondrous Item | ASSIST |
Boots of Levitation | Rare | Wondrous Item | ASSIST |
Boots of Speed | Rare | Wondrous Item | ASSIST |
Boots of Striding and Springing | Uncommon | Wondrous Item | ASSIST |
Boots of the Winterlands | Uncommon | Wondrous Item | ASSIST |
Bowl of Commanding Water Elementals | Rare | Wondrous Item | ASSIST |
Bracers of Archery | Uncommon | Wondrous Item | ASSIST |
Bracers of Defense | Rare | Wondrous Item | ASSIST |
Brazier of Commanding Fire Elementals | Rare | Wondrous Item | ASSIST |
Brooch of Shielding | Uncommon | Wondrous Item | ASSIST |
Broom of Flying | Uncommon | Wondrous Item | ASSIST |
Candle of Invocation | Very Rare | Wondrous Item | OPTIONAL |
Cape of the Mountebank | Rare | Wondrous Item | ASSIST |
Carpet of Flying | Very Rare | Wondrous Item | ASSIST |
Censer of Controlling Air Elementals | Rare | Wondrous Item | ASSIST |
Chime of Opening | Rare | Wondrous Item | ASSIST |
Circlet of Blasting | Uncommon | Wondrous Item | ASSIST |
Cloak of Arachnida | Very Rare | Wondrous Item | ASSIST |
Cloak of Displacement | Rare | Wondrous Item | ASSIST |
Cloak of Elvenkind | Uncommon | Wondrous Item | ASSIST |
Cloak of Protection | Uncommon | Wondrous Item | ASSIST |
Cloak of the Bat | Rare | Wondrous Item | ASSIST |
Cloak of the Manta Ray | Uncommon | Wondrous Item | ASSIST |
Dagger of Venom | Rare | Weapon | ASSIST |
Dancing Sword – Longsword | Rare | Weapon | ASSIST |
Dancing Sword – Greatsword | Rare | Weapon | ASSIST |
Dancing Sword – Rapier | Rare | Weapon | ASSIST |
Dancing Sword – Scimitar | Rare | Weapon | ASSIST |
Dancing Sword – Shortsword | Rare | Weapon | ASSIST |
Decanter of Endless Water | Uncommon | Wondrous Item | ASSIST |
Defender – Longsword | Rare | Weapon | ASSIST |
Defender – Greatsword | Rare | Weapon | ASSIST |
Defender – Rapier | Rare | Weapon | ASSIST |
Defender – Scimitar | Rare | Weapon | ASSIST |
Defender – Shortsword | Rare | Weapon | ASSIST |
Demon Armor | Very Rare | Armor | ASSIST |
Dimensional Shackles | Rare | Wondrous Item | ASSIST |
Dragon Scale Mail | Very Rare | Armor | ASSIST |
Dragon Slayer – Longsword | Rare | Weapon | ASSIST |
Dragon Slayer – Greatsword | Rare | Weapon | ASSIST |
Dragon Slayer – Rapier | Rare | Weapon | ASSIST |
Dragon Slayer – Scimitar | Rare | Weapon | ASSIST |
Dragon Slayer – Shortsword | Rare | Weapon | ASSIST |
Dwarven Plate | Very Rare | Armor | ASSIST |
Dwarven Thrower | Very Rare | Weapon | ASSIST |
Efficient Quiver | Uncommon | Wondrous Item | ASSIST |
Efreeti Bottle | Very Rare | Wondrous Item | ASSIST |
Elven Chain | Rare | Armor | ASSIST |
Eyes of Charming | Uncommon | Wondrous Item | ASSIST |
Eyes of Minute Seeing | Uncommon | Wondrous Item | ASSIST |
Eyes of the Eagle | Uncommon | Wondrous Item | ASSIST |
Feather Token – Swan Boat | Rare | Wondrous Item | LEAD |
Feather Token – Whip | Rare | Wondrous Item | ASSIST |
Flame Tongue – Longsword | Legendary | Weapon | ASSIST |
Flame Tongue – Greatsword | Legendary | Weapon | ASSIST |
Flame Tongue – Rapier | Legendary | Weapon | ASSIST |
Flame Tongue – Scimitar | Legendary | Weapon | ASSIST |
Flame Tongue – Shortsword | Legendary | Weapon | ASSIST |
Folding Boat | ASSIST | ||
Frost Brand – Longsword | Legendary | Weapon | ASSIST |
Frost Brand – Greatsword | Legendary | Weapon | ASSIST |
Frost Brand – Rapier | Legendary | Weapon | ASSIST |
Frost Brand – Scimitar | Legendary | Weapon | ASSIST |
Frost Brand – Shortsword | Legendary | Weapon | ASSIST |
Gauntlets of Ogre Power | ASSIST | ||
Giant Slayer – Longsword | Legendary | Weapon | ASSIST |
Giant Slayer – Greatsword | Legendary | Weapon | ASSIST |
Giant Slayer – Rapier | Legendary | Weapon | ASSIST |
Giant Slayer – Scimitar | Legendary | Weapon | ASSIST |
Giant Slayer – Shortsword | Legendary | Weapon | ASSIST |
Giant Slayer – Handaxe | Rare | Weapon | ASSIST |
Giant Slayer – Battleaxe | Rare | Weapon | ASSIST |
Giant Slayer – Greataxe | Rare | Weapon | ASSIST |
Giant Slayer – Halberd | Rare | Weapon | ASSIST |
Glamoured Studded Leather | Rare | Armor | ASSIST |
Gloves of Missile Snaring | Uncommon | Wondrous Item | ASSIST |
Gloves of Swimming and Climbing | Uncommon | Wondrous Item | ASSIST |
Goggles of Night | Uncommon | Wondrous Item | LEAD |
Hammer of Thunderbolts | Legendary | Weapon | ASSIST |
Handy Haversack | Rare | Wondrous Item | ASSIST |
Hat of Disguise | Uncommon | Wondrous Item | ASSIST |
Headband of Intellect | Uncommon | Wondrous Item | ASSIST |
Helm of Brilliance | Very Rare | Wondrous Item | ASSIST |
Helm of Comprehending Languages | Uncommon | Wondrous Item | ASSIST |
Helm of Telepathy | Uncommon | Wondrous Item | ASSIST |
Helm of Teleportation | Rare | Wondrous Item | ASSIST |
Holy Avenger – Longsword | Legendary | Weapon | ASSIST |
Holy Avenger – Greatsword | Legendary | Weapon | ASSIST |
Holy Avenger – Rapier | Legendary | Weapon | ASSIST |
Holy Avenger – Scimitar | Legendary | Weapon | ASSIST |
Holy Avenger – Shortsword | Legendary | Weapon | ASSIST |
Horn of Blasting | Rare | Wondrous Item | ASSIST |
Horn of Valhalla – Silver | Rare | Wondrous Item | ASSIST |
Horn of Valhalla – Brass | Rare | Wondrous Item | ASSIST |
Horn of Valhalla – Bronze | Very Rare | Wondrous Item | ASSIST |
Horn of Valhalla – Iron | Legendary | Wondrous Item | ASSIST |
Horseshoes of a Zephyr | Very Rare | Wondrous Item | ASSIST |
Horseshoes of Speed | Rare | Wondrous Item | ASSIST |
Immovable Rod | Uncommon | Wondrous Item | ASSIST |
Instant Fortress | Rare | Wondrous Item | ASSIST |
Iron Bands of Binding | Rare | Wondrous Item | ASSIST |
Iron Flask | Legendary | Wondrous Item | ASSIST |
Javelin of Lightning | Uncommon | Weapon | ASSIST |
Lantern of Revealing | Uncommon | Wondrous Item | LEAD |
Luck Blade – Longsword | Legendary | Weapon | ASSIST |
Luck Blade – Greatsword | Legendary | Weapon | ASSIST |
Luck Blade – Rapier | Legendary | Weapon | ASSIST |
Luck Blade – Scimitar | Legendary | Weapon | ASSIST |
Luck Blade – Shortsword | Legendary | Weapon | ASSIST |
Mace of Disruption | Rare | Weapon | ASSIST |
Mace of Smiting | Rare | Weapon | ASSIST |
Mace of Terror | Rare | Weapon | ASSIST |
Medallion of Thoughts | Uncommon | Wondrous Item | ASSIST |
Mirror of Life Trapping | Very Rare | Wondrous Item | ASSIST |
Mithral Armor – Chain Shirt | Uncommon | Armor | ASSIST |
Mithral Armor – Scale Mail | Uncommon | Armor | ASSIST |
Mithral Armor – Breastplate | Uncommon | Armor | ASSIST |
Mithral Armor – Half Plate | Uncommon | Armor | ASSIST |
Mithral Armor – Ring Mail | Uncommon | Armor | ASSIST |
Mithral Armor – Chain Mail | Uncommon | Armor | ASSIST |
Mithral Armor – Splint | Uncommon | Armor | ASSIST |
Mithral Armor – Plate | Uncommon | Armor | ASSIST |
Mithral Armor – Shield | Uncommon | Armor | ASSIST |
Necklace of Adaptation | Uncommon | Wondrous Item | ASSIST |
Necklace of Fireballs | Rare | Wondrous Item | ASSIST |
Necklace of Prayer Beads | Rare | Wondrous Item | ASSIST |
Nine Lives Stealer – Longsword | Very Rare | Weapon | ASSIST |
Nine Lives Stealer – Greatsword | Very Rare | Weapon | ASSIST |
Nine Lives Stealer – Rapier | Very Rare | Weapon | ASSIST |
Nine Lives Stealer – Scimitar | Very Rare | Weapon | ASSIST |
Nine Lives Stealer – Shortsword | Very Rare | Weapon | ASSIST |
Oathbow | Very Rare | Weapon | ASSIST |
Periapt of Health | Uncommon | Wondrous Item | ASSIST |
Periapt of Proof against Poison | Rare | Wondrous Item | ASSIST |
Periapt of Wound Closure | Uncommon | Wondrous Item | ASSIST |
Pipes of Haunting | Uncommon | Wondrous Item | ASSIST |
Pipes of the Sewers | Uncommon | Wondrous Item | ASSIST |
Plate Armor of Etherealness | Legendary | Armor | ASSIST |
Ring of Animal Influence | Rare | Wondrous Item | ASSIST |
Ring of Djinni Summoning | Legendary | Wondrous Item | ASSIST |
Ring of Elemental Command | Legendary | Wondrous Item | ASSIST |
Ring of Evasion | Rare | Wondrous Item | ASSIST |
Ring of Feather Falling | Rare | Wondrous Item | ASSIST |
Ring of Free Action | Rare | Wondrous Item | ASSIST |
Ring of Invisibility | Legendary | Wondrous Item | ASSIST |
Ring of Jumping | Uncommon | Wondrous Item | ASSIST |
Ring of Mind Shielding | Uncommon | Wondrous Item | ASSIST |
Ring of Protection | Rare | Wondrous Item | ASSIST |
Ring of Regeneration | Very Rare | Wondrous Item | ASSIST |
Ring of Resistance | Rare | Wondrous Item | ASSIST |
Ring of Shooting Stars | Very Rare | Wondrous Item | ASSIST |
Ring of Spell Storing | Rare | Wondrous Item | ASSIST |
Ring of Spell Turning | Legendary | Wondrous Item | ASSIST |
Ring of Swimming | Uncommon | Wondrous Item | ASSIST |
Ring of Telekinesis | Very Rare | Wondrous Item | ASSIST |
Ring of the Ram | Rare | Wondrous Item | ASSIST |
Ring of Three Wishes | Legendary | Wondrous Item | ASSIST |
Ring of Warmth | Uncommon | Wondrous Item | ASSIST |
Ring of Water Walking | Uncommon | Wondrous Item | ASSIST |
Ring of X-ray Vision | Rare | Wondrous Item | ASSIST |
Robe of Eyes | Rare | Wondrous Item | ASSIST |
Robe of Robe of Stars | Very Rare | Wondrous Item | ASSIST |
Robe of Scintillating Colors | Very Rare | Wondrous Item | ASSIST |
Robe of the Archmagi | Legendary | Wondrous Item | ASSIST |
Robe of Useful Items | Uncommon | Wondrous Item | ASSIST |
Rod of Absorption | Very Rare | Rod | ASSIST |
Rod of Alertness | Very Rare | Rod | ASSIST |
Rod of Lordly Might | Legendary | Rod | ASSIST |
Rod of Rulership | Rare | Rod | ASSIST |
Rod of Security | Very Rare | Rod | ASSIST |
Scarab of Protection | Legendary | Wondrous Item | LEAD |
Scimitar of Speed | Very Rare | Weapon | ASSIST |
Shield +1 | Uncommon | Armor | ASSIST |
Shield +2 | Rare | Armor | ASSIST |
Shield +3 | Very Rare | Armor | ASSIST |
Shield of Missile Attraction | Rare | Armor | ASSIST |
Slippers of Spider Climbing | Uncommon | Wondrous Item | ASSIST |
Spellguard Shield | Very Rare | Armor | ASSIST |
Staff of Charming | Rare | Staff | ASSIST |
Staff of Fire | Very Rare | Staff | ASSIST |
Staff of Frost | Very Rare | Staff | ASSIST |
Staff of Healing | Rare | Staff | ASSIST |
Staff of Power | Very Rare | Staff | ASSIST |
Staff of Striking | Very Rare | Staff | ASSIST |
Staff of Swarming Insects | Rare | Staff | ASSIST |
Staff of the Magi | Legendary | Staff | ASSIST |
Staff of the Python | Uncommon | Staff | ASSIST |
Staff of the Woodlands | Rare | Staff | ASSIST |
Staff of Thunder and Lightning | Very Rare | Staff | ASSIST |
Staff of Withering | Rare | Staff | ASSIST |
Sun Blade | Rare | Weapon | ASSIST |
Sword of Life Stealing – Longsword | Rare | Weapon | ASSIST |
Sword of Life Stealing – Greatsword | Rare | Weapon | ASSIST |
Sword of Life Stealing – Rapier | Rare | Weapon | ASSIST |
Sword of Life Stealing – Scimitar | Rare | Weapon | ASSIST |
Sword of Life Stealing – Shortsword | Rare | Weapon | ASSIST |
Sword of Sharpness – Longsword | Very Rare | Weapon | ASSIST |
Sword of Sharpness – Greatsword | Very Rare | Weapon | ASSIST |
Sword of Sharpness – Scimitar | Very Rare | Weapon | ASSIST |
Sword of Wounding – Longsword | Rare | Weapon | ASSIST |
Sword of Wounding – Greatsword | Rare | Weapon | ASSIST |
Sword of Wounding – Rapier | Rare | Weapon | ASSIST |
Sword of Wounding – Scimitar | Rare | Weapon | ASSIST |
Sword of Wounding – Shortsword | Rare | Weapon | ASSIST |
Talisman of Pure Good | Legendary | Wondrous Item | ASSIST |
Talisman of the Sphere | Legendary | Wondrous Item | ASSIST |
Talisman of Ultimate Evil | Legendary | Wondrous Item | ASSIST |
Trident of Fish Command | Uncommon | Weapon | ASSIST |
Vicious Weapon – Club | Rare | Weapon | ASSIST |
Vicious Weapon – Dagger | Rare | Weapon | ASSIST |
Vicious Weapon – Greatclub | Rare | Weapon | ASSIST |
Vicious Weapon – Handaxe | Rare | Weapon | ASSIST |
Vicious Weapon – Javelin | Rare | Weapon | ASSIST |
Vicious Weapon – Light Hammer | Rare | Weapon | ASSIST |
Vicious Weapon – Mace | Rare | Weapon | ASSIST |
Vicious Weapon – Quarterstaff | Rare | Weapon | ASSIST |
Vicious Weapon – Sickle | Rare | Weapon | ASSIST |
Vicious Weapon – Spear | Rare | Weapon | ASSIST |
Vicious Weapon – Crossbow, light | Rare | Weapon | LEAD |
Vicious Weapon – Dart | Rare | Weapon | ASSIST |
Vicious Weapon – Shortbow | Rare | Weapon | ASSIST |
Vicious Weapon – Sling | Rare | Weapon | LEAD |
Vicious Weapon – Battleaxe | Rare | Weapon | ASSIST |
Vicious Weapon – Flail | Rare | Weapon | ASSIST |
Vicious Weapon – Glaive | Rare | Weapon | ASSIST |
Vicious Weapon – Greataxe | Rare | Weapon | ASSIST |
Vicious Weapon – Greatsword | Rare | Weapon | ASSIST |
Vicious Weapon – Halberd | Rare | Weapon | ASSIST |
Vicious Weapon – Lance | Rare | Weapon | ASSIST |
Vicious Weapon – Longsword | Rare | Weapon | ASSIST |
Vicious Weapon – Maul | Rare | Weapon | ASSIST |
Vicious Weapon – Morningstar | Rare | Weapon | ASSIST |
Vicious Weapon – Pike | Rare | Weapon | ASSIST |
Vicious Weapon – Rapier | Rare | Weapon | ASSIST |
Vicious Weapon – Scimitar | Rare | Weapon | ASSIST |
Vicious Weapon – Shortsword | Rare | Weapon | ASSIST |
Vicious Weapon – Trident | Rare | Weapon | ASSIST |
Vicious Weapon – War pick | Rare | Weapon | ASSIST |
Vicious Weapon – Warhammer | Rare | Weapon | ASSIST |
Vicious Weapon – Whip | Rare | Weapon | ASSIST |
Vicious Weapon – Blowgun | Rare | Weapon | ASSIST |
Vicious Weapon – Crossbow, hand | Rare | Weapon | LEAD |
Vicious Weapon – Crossbow, heavy | Rare | Weapon | LEAD |
Vicious Weapon – Longbow | Rare | Weapon | ASSIST |
Vicious Weapon – Net | Rare | Weapon | ASSIST |
Vorpal Sword – Greatsword | Legendary | Weapon | ASSIST |
Vorpal Sword – Scimitar | Legendary | Weapon | ASSIST |
Wand of Binding | Rare | Wand | ASSIST |
Wand of Enemy Detection | Rare | Wand | ASSIST |
Wand of Fear | Rare | Wand | ASSIST |
Wand of Fireballs | Rare | Wand | ASSIST |
Wand of Lightning Bolts | Rare | Wand | ASSIST |
Wand of Magic Detection | Uncommon | Wand | ASSIST |
Wand of Magic Missiles | Rare | Wand | ASSIST |
Wand of Paralysis | Very Rare | Wand | ASSIST |
Wand of Polymorph | Very Rare | Wand | ASSIST |
Wand of Secrets | Uncommon | Wand | ASSIST |
Wand of the War Mage, +1, +2, or +3 | Uncommon | Wand | ASSIST |
Wand of Web | Uncommon | Wand | ASSIST |
Wand of Wonder | Rare | Wand | ASSIST |
Weapon +1 – Club | Uncommon | Weapon | ASSIST |
Weapon +1 – Dagger | Uncommon | Weapon | ASSIST |
Weapon +1 – Greatclub | Uncommon | Weapon | ASSIST |
Weapon +1 – Handaxe | Uncommon | Weapon | ASSIST |
Weapon +1 – Javelin | Uncommon | Weapon | ASSIST |
Weapon +1 – Light Hammer | Uncommon | Weapon | ASSIST |
Weapon +1 – Mace | Uncommon | Weapon | ASSIST |
Weapon +1 – Quarterstaff | Uncommon | Weapon | ASSIST |
Weapon +1 – Sickle | Uncommon | Weapon | ASSIST |
Weapon +1 – Spear | Uncommon | Weapon | ASSIST |
Weapon +1 – Crossbow, light | Uncommon | Weapon | LEAD |
Weapon +1 – Dart | Uncommon | Weapon | ASSIST |
Weapon +1 – Shortbow | Uncommon | Weapon | ASSIST |
Weapon +1 – Sling | Uncommon | Weapon | LEAD |
Weapon +1 – Battleaxe | Uncommon | Weapon | ASSIST |
Weapon +1 – Flail | Uncommon | Weapon | ASSIST |
Weapon +1 – Glaive | Uncommon | Weapon | ASSIST |
Weapon +1 – Greataxe | Uncommon | Weapon | ASSIST |
Weapon +1 – Greatsword | Uncommon | Weapon | ASSIST |
Weapon +1 – Halberd | Uncommon | Weapon | ASSIST |
Weapon +1 – Lance | Uncommon | Weapon | ASSIST |
Weapon +1 – Longsword | Uncommon | Weapon | ASSIST |
Weapon +1 – Maul | Uncommon | Weapon | ASSIST |
Weapon +1 – Morningstar | Uncommon | Weapon | ASSIST |
Weapon +1 – Pike | Uncommon | Weapon | ASSIST |
Weapon +1 – Rapier | Uncommon | Weapon | ASSIST |
Weapon +1 – Scimitar | Uncommon | Weapon | ASSIST |
Weapon +1 – Shortsword | Uncommon | Weapon | ASSIST |
Weapon +1 – Trident | Uncommon | Weapon | ASSIST |
Weapon +1 – War pick | Uncommon | Weapon | ASSIST |
Weapon +1 – Warhammer | Uncommon | Weapon | ASSIST |
Weapon +1 – Whip | Uncommon | Weapon | ASSIST |
Weapon +1 – Blowgun | Uncommon | Weapon | ASSIST |
Weapon +1 – Crossbow, hand | Uncommon | Weapon | LEAD |
Weapon +1 – Crossbow, heavy | Uncommon | Weapon | LEAD |
Weapon +1 – Longbow | Uncommon | Weapon | ASSIST |
Weapon +1 – Net | Uncommon | Weapon | ASSIST |
Weapon +2 – Club | Rare | Weapon | ASSIST |
Weapon +2 – Dagger | Rare | Weapon | ASSIST |
Weapon +2 – Greatclub | Rare | Weapon | ASSIST |
Weapon +2 – Handaxe | Rare | Weapon | ASSIST |
Weapon +2 – Javelin | Rare | Weapon | ASSIST |
Weapon +2 – Light Hammer | Rare | Weapon | ASSIST |
Weapon +2 – Mace | Rare | Weapon | ASSIST |
Weapon +2 – Quarterstaff | Rare | Weapon | ASSIST |
Weapon +2 – Sickle | Rare | Weapon | ASSIST |
Weapon +2 – Spear | Rare | Weapon | ASSIST |
Weapon +2 – Crossbow, light | Rare | Weapon | LEAD |
Weapon +2 – Dart | Rare | Weapon | ASSIST |
Weapon +2 – Shortbow | Rare | Weapon | ASSIST |
Weapon +2 – Sling | Rare | Weapon | LEAD |
Weapon +2 – Battleaxe | Rare | Weapon | ASSIST |
Weapon +2 – Flail | Rare | Weapon | ASSIST |
Weapon +2 – Glaive | Rare | Weapon | ASSIST |
Weapon +2 – Greataxe | Rare | Weapon | ASSIST |
Weapon +2 – Greatsword | Rare | Weapon | ASSIST |
Weapon +2 – Halberd | Rare | Weapon | ASSIST |
Weapon +2 – Lance | Rare | Weapon | ASSIST |
Weapon +2 – Longsword | Rare | Weapon | ASSIST |
Weapon +2 – Maul | Rare | Weapon | ASSIST |
Weapon +2 – Morningstar | Rare | Weapon | ASSIST |
Weapon +2 – Pike | Rare | Weapon | ASSIST |
Weapon +2 – Rapier | Rare | Weapon | ASSIST |
Weapon +2 – Scimitar | Rare | Weapon | ASSIST |
Weapon +2 – Shortsword | Rare | Weapon | ASSIST |
Weapon +2 – Trident | Rare | Weapon | ASSIST |
Weapon +2 – War pick | Rare | Weapon | ASSIST |
Weapon +2 – Warhammer | Rare | Weapon | ASSIST |
Weapon +2 – Whip | Rare | Weapon | ASSIST |
Weapon +2 – Blowgun | Rare | Weapon | ASSIST |
Weapon +2 – Crossbow, hand | Rare | Weapon | LEAD |
Weapon +2 – Crossbow, heavy | Rare | Weapon | LEAD |
Weapon +2 – Longbow | Rare | Weapon | ASSIST |
Weapon +2 – Net | Rare | Weapon | ASSIST |
Weapon +3 – Club | Very Rare | Weapon | ASSIST |
Weapon +3 – Dagger | Very Rare | Weapon | ASSIST |
Weapon +3 – Greatclub | Very Rare | Weapon | ASSIST |
Weapon +3 – Handaxe | Very Rare | Weapon | ASSIST |
Weapon +3 – Javelin | Very Rare | Weapon | ASSIST |
Weapon +3 – Light Hammer | Very Rare | Weapon | ASSIST |
Weapon +3 – Mace | Very Rare | Weapon | ASSIST |
Weapon +3 – Quarterstaff | Very Rare | Weapon | ASSIST |
Weapon +3 – Sickle | Very Rare | Weapon | ASSIST |
Weapon +3 – Spear | Very Rare | Weapon | ASSIST |
Weapon +3 – Crossbow, light | Very Rare | Weapon | LEAD |
Weapon +3 – Dart | Very Rare | Weapon | ASSIST |
Weapon +3 – Shortbow | Very Rare | Weapon | ASSIST |
Weapon +3 – Sling | Very Rare | Weapon | LEAD |
Weapon +3 – Battleaxe | Very Rare | Weapon | ASSIST |
Weapon +3 – Flail | Very Rare | Weapon | ASSIST |
Weapon +3 – Glaive | Very Rare | Weapon | ASSIST |
Weapon +3 – Greataxe | Very Rare | Weapon | ASSIST |
Weapon +3 – Greatsword | Very Rare | Weapon | ASSIST |
Weapon +3 – Halberd | Very Rare | Weapon | ASSIST |
Weapon +3 – Lance | Very Rare | Weapon | ASSIST |
Weapon +3 – Longsword | Very Rare | Weapon | ASSIST |
Weapon +3 – Maul | Very Rare | Weapon | ASSIST |
Weapon +3 – Morningstar | Very Rare | Weapon | ASSIST |
Weapon +3 – Pike | Very Rare | Weapon | ASSIST |
Weapon +3 – Rapier | Very Rare | Weapon | ASSIST |
Weapon +3 – Scimitar | Very Rare | Weapon | ASSIST |
Weapon +3 – Shortsword | Very Rare | Weapon | ASSIST |
Weapon +3 – Trident | Very Rare | Weapon | ASSIST |
Weapon +3 – War pick | Very Rare | Weapon | ASSIST |
Weapon +3 – Warhammer | Very Rare | Weapon | ASSIST |
Weapon +3 – Whip | Very Rare | Weapon | ASSIST |
Weapon +3 – Blowgun | Very Rare | Weapon | ASSIST |
Weapon +3 – Crossbow, hand | Very Rare | Weapon | LEAD |
Weapon +3 – Crossbow, heavy | Very Rare | Weapon | LEAD |
Weapon +3 – Longbow | Very Rare | Weapon | ASSIST |
Weapon +3 – Net | Very Rare | Weapon | ASSIST |
Well of Many Worlds | Legendary | Wondrous Item | ASSIST |
Wind Fan | Uncommon | Wondrous Item | ASSIST |
Winged Boots | Uncommon | Wondrous Item | ASSIST |
Wings of Flying | Rare | Wondrous Item | ASSIST |
So while the list of magic items this kit can lead the creation of is somewhat limited, the overall number of items it can potentially help create in the game is the largest in 5th edition.
Although the tinker’s tools can be used to fix things on the road, a workshop is required if you want to use the tinkers tools to serve as the crafting lead on an item. This is because a workbench is require to manage the delicate construction process of these engineered items. However, as always at the DM’s discretion you may be able to create or purchase a mobile workshop that allows you to work on your wares on the road.
Crafting standard magical items is the same as most other crafting kits.
CRAFTING EXAMPLE: WEAPON +1 – HAND CROSSBOW
Recipe: Crossbow, Hand +1
Item Rarity: Uncommon
Total Material Cost: 575 GP
Item Type: Wonderous Item
Item Origin: SRD
Materials Required: Materials to create a Crossbow, 500 GP worth of gemstones
Item Description: You have a +1 bonus to attack and damage rolls made with this magic hand crossbow.
Crafting Instructions: Go through the usual steps of assembling a hand crossbow. During the crafting process you need to channel magical energy through the entire frame of the crossbow, but you need to spend the majority of your time on the string. Once you can detect magical energy being tranferred to loaded bolts the process is complete.
The mechanical nature of the items the tinker’s tools can lead the creation of allow for a more creative approach to home-brew than most kits. As alluded to in the intro you could allow the player to introduce mechanical components to existing items to create interesting effects.
From a crafting mechanics standpoint you should treat these engineered items exactly like magical items. This means you still need the base components of a recipe, materials worth the total cost of the item, and all of the usual means of production.
However I would recommend still these engineered items as “mundane” items for the sake of dealing damage. This means that creatures resistant to non-magical damage would still be resistant to these items, unless there are additional magical enhancements done to the item above and beyond the engineering work.
Item | Value | Description |
---|---|---|
Scoped Light Crossbow | 1000 GP | A crossbow that allows the user to use their bonus action to look through the scope. While looking through the scope the user can make a single ranged weapon attack with advantage, however their peripheral is reduced resulting in all weapon attacks against the user having advantage. The scoped effect lasts until the start of the user’s next turn. |
Gyromaul | 500 GP | A maul with a gyroscope embedded in the head. Whenever the user rolls a 1 or a 20 with a weapon attack, the gyroscope is activated. The user rolls a 20 sided dice and one of the following effects happens:
1: The Gyromaul recoils directly back at the user and hits the user for 2d6 bludgeoning damage. 2: The Gyromaul recoils with such great force that the user must succeed a DC 10 Strength check. On failure they lose grip of the gyromaul and it launches itself in a random direction within 5 feet of the user. 3: The Gyromaul recoils with such force that it causes the user to fall prone. 4-10: The Gyromaul recoils wildly causing you to spin in a clockwise direction. Roll 2d6 bludgeoning damage on the first target you come in contact with originating from the intended target. If a full spin is completed and no target is hit, the original target takes an additional 2d6 bludgeoning damage. 11-17: The Gyromaul recoils wildly causing you to spin in a counter-clockwise direction. Roll 2d6 bludgeoning damage on the first target you come in contact with originating from the intended target. If a full spin is completed and no target is hit, the original target takes an additional 2d6 bludgeoning damage. 18: The Gyromaul strikes with such force that it causes the target to fall prone. 19: The Gyromaul strikes with such great force that it causes the target to get pushed 1d20 feet away from the attacker. 20: The Gyromaul recoils you back into perfect combat stance. Add another swing to your attack action. This attack is also subject to the Gyromaul effect table should the next roll be a 1 or a 20. |
Adventurer’s Safety Goggles | 100 GP | The wearer of these goggles has advantage on savings throws against blinding effects. |
Gnomish Net Projector | 250 GP | A one handed device design to fire nets across great distances. Can launch a loaded net with a range of 40/80 feet. Reloading a net takes 1 minute. Net is not included. |
Entangling Arrow | 10 GP | An arrow that deals 1 damage and releases a set of spinning bolas mid flight that limit the arrows range, but entangle targets on hit. If a target is entangled they must make a DC 15 Dexterity check or be knocked prone. While entangled the target is incapacitated, and the targets movement speed is cut in half and has disadvantage on grappling checks. The entangling effect only works on creatures of a Medium size or smaller. The creature can use their action to perform a DC 10 Dexterity, or DC 10 Strength check to try and escape the bolas. |
Exploding Arrow | 50 GP | An arrow that deals triggers an explosion on contact, dealing 1d4 fire damage, and 1d4 thunder damage. All targets within a 5 foot radius of the target, including the target must make a DC 15 constitution save or be blinded and deafened until the end if their next turn. |
The Takeway: The tinker’s tools can be used to lead the creation of a handful of items, but they are able to assist in the creation of an immense number of items. At the DM’s discretion you could also use the tinkers tools to create home brewed mechanical equipment.
-->
Clockwork Michelangelo – Engineering Artwork
If you have ever entered a toy shop you know that there is a market for all manner of mechanical toys and oddities. By tapping into the amateur engineer side of a tinker’s description, using the Questionable Arcana Artwork Crafting System or similar the tinker’s tools is able to create all manner of mechanical artwork.
Questionable Arcana Artwork Crafting Rules At A Glance
Overview: The Questionable Arcana Artwork Crafting System is a homebrew set of rules that allows your players to create potentially valuable artwork. The goal of the system is to allow for crafting options beyond the defined RAW items. This is especially important for artistic toolkits such as the painter's supplies where RAW crafting options are limited.
FOLLOW THIS LINK FOR THE COMPLETE ARTWORK CRAFTING RULES
Crafting Process
- Obtain Means of Production - Obtain any special equipment or set up in a location that allows you to use the artisan's tools. This step does not apply to all kits. For example a smith needs a forge to create art, but a painter can create artwork anywhere.
- Roll Artisan's Tool Ability Check - A skill check that involves using the artisan's tool to create a piece of artwork. If you succeed the check add Crafting Progress Roll value to the estimated value of the artwork. If you fail the check no progress is made. If you fail the check by 5 or more you subtract the Crafting Progress Roll value from the estimated value of the artwork.
- GP Progression Roll - Roll your proficiency dice to determine how much value is added or subtracted to the estimated GP value of the artwork being created.
Artisan's Tool Ability Check Formula
[Ability Check DC]* = [Target Item's Current Estimated Value]** / 10
* Values are rounded down and the Max DC is 20
** Does not include the value of materials used to create the artwork. For example the value of any gemstones installed using a jeweler's tools are not used to calculate the ability check DC.
Crafting Progress Roll
[Target Item's Estimated Value] = [Target Item's Current Estimated Value] +/- ([Proficiency Dice Roll] x 5)
Important Disclaimer: The Questionable Arcana Artwork Crafting Rules and lists are not official material. The concepts and ideas provided by this write-up are simply suggestions. I happen to think they are good suggestions, but ultimately your table's DM has the final say when it comes to any and all artwork crafting rulings.
There is actually already a precedent in the SRD for this type of item. The Tinker trait of the Rock Gnome background allows you to create similar items in the form of Clockwork Toys, Fire Starters, and Music boxes. At first I had concerns with this tinker’s tools functionality stepping on the toes of the Tinker trait, but there are some key differences between the tinker devices, and mechanical artwork.
- Crafting Time: Tinker toys only require an hour to create, artwork requires 8 hours per session.
- Crafting Cost: Tinker toys require an up-front cost of 30 GP to permanently have 3 toys that you can keep changing. Mechanical Artwork is a major coin sink.
- Means of Production: Tinker toys can be created anywhere. Mechanical artwork requires a workshop.
Based on these differences I believe that tinker toys and mechanical artwork can exist side by side without invalidating the existence of each other. However, because of the experimental nature of the artwork, I would not confer any bonuses or penalties to creating or selling mechanical artwork.
The Takeaway: The tinker’s tools can create mechanical artwork in the form of mechanical toys and oddities. However unlike most kits there are no bonuses given to this kit in the Questionable Arcana Artwork Crafting System.
Tools For Every Task – Adventuring Utility
As you might have concluded, there is quite a bit of utility beyond item creation that the tinker’s tools provide.
For starters as the history of the tinker profession implies a tinker can repair all manner of items. There are actually some very good rules for making repairs in Xanather’s Guide to Everything that I would recommend using. However, in leiu of those rules another homebrew option for repairing can be found below:
Questionable Arcana: Repairing
A player looking to repair an item needs to roll a DC 20 tinker’s tools check. Below are the possible outcomes of the check:
SUCCESS: The player figures out a way to repair the object without additional materials.
FAIL BY 4 OR LESS: The player can repair the object, but needs additional materials. The cost of the materials is left to the DM’s discretion
FAIL BY 5 OR MORE: The player is unable to attempt to repair this object until after they complete a long rest.
NOTE: These are not official rules. Please refer to the 5th edition literature for Adventure League compliant mechanics around repairing items.
Apart from repairing, proficiency in the tinker’s tools gives the player insight into all manner of mechanical contraptions. As a result you are able to look through the mechanical underpinnings of devices and figure out what the intended effect of the device is. For example you might notice an unusual turn style on a keep wall, and after investigation determine that it is used to raise and lower a nearby gate.
The Takeaway: The tinker’s tools can be used to repair all manner of items. Furthermore proficiency with this kit allows you to investigate all manner of mechanical contraptions, and determine what they do.
Conclusion
Unsurprisingly the tinker’s tools ended up being a very strong kit. The ability to work on nearly every item in the game coupled with strong home-brew potential make this kit a useful additional to any player character. This is especially true if the crafting “basics” such as the blacksmith’s tools and leatherworker’s tools are already covered by other party members.
It is really hard to make a case against selecting this toolkit. At worst you are able to maintain the party’s equipment on the road, and at best you become the right hand man of every artisan in your group.
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