IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed. The finer details of this system are still being revised, and those changes will slowly be introduced into this document. However, the system as a whole is totally functional and ready to be used in any campaign. Furthermore, the rules and concepts discussed are intended to work in-tandem with the expanded artisan's tools rules found in Xanathar's Guide to Everything. If nothing else I hope this document and its siblings can be used as a source of guidance and inspiration for whatever crafting system you decide to go with.
The Leatherworker’s Tools At A Glance
RAW Cost: 5 GP
RAW Weight: 5 lbs
*Example Items: Mallet, Stitching Pony, Steel Square, Knife, Needles, Thread
Crafting Restrictions: Requires workshop to tan leather, otherwise there are no restrictions on creating goods with purchased leather.
Mundane Item Crafting: Sling, Whip, Leather/Hide Armors, and a smattering of leather goods such as spellbooks, pouches, and survival gear.
Magic Item Crafting: A wide variety of armor, belts, bracers, cloaks, and other leather-based items.
Artwork Creation: Can create high quality leather products that are high in demand.
QA Artwork Bonus: -2 days(minimum 1) to find a buyer for artwork.
Structure Building: N/A
Adventuring Utility: Able to add proficiency bonus to checks that involve observing or using leather, and add proficiency bonus to checks made when skinning creatures.
* These items are specific to the Questionable Arcana system. Other similar crafting systems may utilitize a different list of items.
Now that we’ve gone over how to create potions that can make an orc fall in love with a halfling, it is time to discuss the logic next step in this chain of events… whips and leather.
Facetiousness aside, the leatherworker’s tools are another one of those artisan’s toolkits that has a pretty good chance of being included in your campaign. Every fantasy gamer knows that if they want to create their epic jet black assassin’s armor for their stealth archer, then they will most likely need to master the art of stitching dead animal hides together. As usual before we dig into the mechanical goodness behind this kit, I want to make sure we all have an understanding of the definition and real world history of leatherworking.
Unfortunately, the Cambridge Dictionary isn’t sold on the idea of leatherworking being an actual word yet, so we’ll have to go with the fancy-schmancy Merriam-Webster definition:
A person who works in leather, such as:
- A worker who cuts, skives, sews, and otherwise prepares leather trim for automobiles.
- A maker of the leather parts of surgical appliances.
- A worker who makes and repairs gun slings, straps, and similar articles.
Although this description isn’t wrong, it is a bit too modern for my taste. Let’s grab the definition of leatherworking from merriam-webster for good measure:
The process or occupation of making things from leather.
Now we’re talking! With the important definitions settled on, let’s move on the history!
When In Doubt, Add Fire – A History of Leatherworking
Leatherworking is one of the oldest human activities. Early man relied on hides obtained from wild animals and livestock to create clothing and tents. While simple hides work well in temperate climates, they often ran into issues once they were exposed to temperature extremes. In low temperatures they would become stiff and make moving and hunting difficult, meanwhile high temperatures accelerated the rotting process, eventually destroying the garment.
Early man probably tried to smear animal fats on hides to make them stronger and more flexible. However the biggest breakthrough in the tanning process was (naturally) when they applied fire, or more specifically, smoke.
The key component of the tanning process is a tanning agent. Whenever green leaves and branches were used to dry the leathers they introduced the OG tanning agent known as… tannin. This simple process of drying and introducing a tanning agent extended the shelf life of leather goods considerably.
Over time more advanced techniques were developed which introduced a number of steps into the leather preparation process:
- Skinning – Removing the skin from the animal body.
- Curing – Covering the skin in salt to prevent putrefaction.
- Soaking – Removing the salt and increasing moisture for further treatment.
- Liming – Adding milk of lime to remove hairs, proteins, and natural grease; while swelling the fibers and preparing the collagen in the hide for tanning.
- Unhairing and Scudding – Using more chemicals, machines, and manual labor to remove any hair you missed in the liming step.
- De-liming and bating – Lowering the pH of the collagen and adding enzymes(historically via dung-water) that soften the leather.
- Pickling – Adding salt and/or sulfuric acid to lower the pH further allowing for the penetration of the tanning agent.
- Tanning – Adding the tanning agent to make the leather less water-soluble and more resistant to bacterial attack.
In the olden days the process of tanning would take between 8-12 months. For the longest time vegetable tanning was used due to the availability of floral tanning agents. However, once the chrome tanning process was discovered it became the most widely used tanning agent in the world.
Once the arduous process of creating leather is complete it is ready to be used by leatherworkers to create leather goods.
There is historical evidence of leather products being used in Egypt as far back as 1,300 BC, and they haven’t gone down in popularity since then. Romans used leather to make footwear, clothing, shields, and harnesses; while mongols used leather to create flasks, covers, masks, and caps. Over time leatherworking started to merge with other crafts such as carpentry in the form of leather-bound chairs.
Eventually enough advancements were made shortening the tanning process from nearly a year to only a few days. This allowed for the mass production of leather goods that fill the footwear and clothing stores we all know and love today.
Looking Good in Leather – Crafting
Although it is possible that your campaign could be based in a single location and span a number of years, I am generally going to assume that the party will be on the road most of the time. As a result the focus of the guide will be on what can be produced with leather goods, and not the production of leather itself.
However, if for some reason your players want to use the leatherworker’s tools to produce leather I would allow them to do so. I would just recommend you speed up the timeline somewhat via worldbuilding(example: gnomes have advanced leather tanning technology) or magical(a spell that quickly tans leather) means to minimize the book-keeping.
Questionable Arcana Item Crafting Rules At A Glance
Overview: The Questionable Arcana Crafting System is a homebrew set of rules that builds on the RAW crafting system. The goal of the system is to increase the rate that items are crafted while introducing an element of variability(aka dice rolling).
- A Lead Artisan - An artisan with the appropriate tool who can lead the crafting process.
- Crafting Materials - Materials to craft with. The items should be valued at 50% market value for mundane items and 100% market value for magical items.
- Means of Production - Any special equipment or location requirements such as a forge for blacksmiths.
- Instructions - Memorized instructions for mundane items or a written blueprint for magical items.
- Labor - Time and energy measured in 8 hour increments and proficiency dice rolls!
Crafting Capabilities Definitions
- LEAD - You can serve as the lead artisan when creating this item.
- ASSIST - You can work under a lead artisan to create this item.
- OPTIONAL - You could potentially create a non-RAW version of this item at the DM's discretion.
- N/A - You cannot use this toolkit to contribute to the creation of this item.
- SPECIAL - Special cases defined on a case by case basis.
Crafting GP Progression Formula
[PROGRESS IN GP] = 5 + (Proficiency_Dice_Roll * 5)
On the crafting front a leatherworker has a pretty solid list of mundane items they can lead and contribute to the creation of.
|Weapon Crafting List|
|Armor Crafting List|
|Padded Armor||5 GP||8||LEAD|
|Leather Armor||10 GP||10||LEAD|
|Sudded Leather Armor||45 GP||13||LEAD|
|Hide Armor||10 GP||12||LEAD|
|Chain Shirt||50 GP||20||ASSIST|
|Scale Mail||50 GP||45||ASSIST|
|Ring Mail||30 GP||40||ASSIST|
|Adventuring Gear Crafting List|
|Backpack||2 gp||5 lb.||LEAD|
|Basket||4 sp||2 lb.||ASSIST|
|Bedroll||1 gp||7 lb.||LEAD|
|Blanket||5 sp||3 lb.||LEAD|
|Book||25 gp||5 lb.||ASSIST|
|Bucket||5 cp||2 lb.||ASSIST|
|Case, Map or Scroll||1 gp||1 lb.||LEAD|
|Climber’s Kit||25 gp||12 lb.||ASSIST|
|Clothes, Common||5 sp||3 lb.||ASSIST|
|Clothes, Costume||5 gp||4 lb.||ASSIST|
|Clothes, Fine||15 gp||6 lb.||ASSIST|
|Clothes, Traveler’s||2 gp||4 lb.||ASSIST|
|Component Pouch||25 gp||2 lb.||LEAD|
|Fishing Tackle||1 gp||4 lb.||ASSIST|
|Flask or Tankard||2 cp||1 lb.||LEAD|
|Healer’s Kit||5 gp||3 lb.||ASSIST|
|Lantern, Hooded||5 gp||2 lb.||ASSIST|
|Parchment (one sheet)||1 sp||—||LEAD|
|Pouch||5 sp||1 lb.||LEAD|
|Quiver||1 gp||1 lb.||LEAD|
|Robes||1 gp||4 lb.||ASSIST|
|Sack||1 cp||½ lb.||OPTIONAL|
|Spellbook||50 gp||3 lb.||LEAD|
|Tent, two-person||2 gp||20 lb.||LEAD|
|Waterskin||2 sp||5 lb. (full)||LEAD|
While I am assuming that most people will pick up the leatherworker’s tools to create armor, there are a couple of interesting items in this list I want to briefly discuss.
First off the ability to create spellbooks and component pouches cannot be overlooked. These are a relatively big-ticket item, especially early on in a campaign. This combined with the ability to create parchment makes the leatherworker’s tools a surprisingly strong choice for any wizards in the party, especially when paired with the calligrapher’s supplies.
If you are more of the exploring type, then the leatherworker’s tools also allow you to create a variety of survival gear. Being able to make all manner of backpacks, bedrolls, blankets, and even tents can be extremely useful, especially if you need to stock up on survival gear for a large expedition.
When it comes to creating magic items leatherworkers have an impressive number of items they can create:
|Magic Item Crafting List|
|Adamantine Armor – Chain Shirt||Uncommon||Armor||ASSIST|
|Adamantine Armor – Scale Mail||Uncommon||Armor||ASSIST|
|Adamantine Armor – Breastplate||Uncommon||Armor||ASSIST|
|Adamantine Armor – Ring Mail||Uncommon||Armor||ASSIST|
|Adamantine Armor – Splint||Uncommon||Armor||ASSIST|
|Adamantine Armor – Plate||Uncommon||Armor||ASSIST|
|Adamantine Armor – Shield||Uncommon||Armor||ASSIST|
|Animated Shield||Very Rare||Armor||ASSIST|
|Armor +1 – Padded Armor||Rare||Armor||LEAD|
|Armor +1 – Leather Armor||Rare||Armor||LEAD|
|Armor +1 – Studded Leather Armor||Rare||Armor||LEAD|
|Armor +1 – Hide Armor||Rare||Armor||LEAD|
|Armor +1 – Chain Shirt||Rare||Armor||ASSIST|
|Armor +1 – Scale Mail||Rare||Armor||ASSIST|
|Armor +1 – Breastplate||Rare||Armor||ASSIST|
|Armor +1 – Ring Mail||Rare||Armor||ASSIST|
|Armor +1 – Splint||Rare||Armor||ASSIST|
|Armor +1 – Plate||Rare||Armor||ASSIST|
|Armor +2 – Padded Armor||Very Rare||Armor||LEAD|
|Armor +2 – Leather Armor||Very Rare||Armor||LEAD|
|Armor +2 – Studded Leather Armor||Very Rare||Armor||LEAD|
|Armor +2 – Hide Armor||Very Rare||Armor||LEAD|
|Armor +2 – Chain Shirt||Very Rare||Armor||ASSIST|
|Armor +2 – Scale Mail||Very Rare||Armor||ASSIST|
|Armor +2 – Breastplate||Very Rare||Armor||ASSIST|
|Armor +2 – Ring Mail||Very Rare||Armor||ASSIST|
|Armor +2 – Splint||Very Rare||Armor||ASSIST|
|Armor +2 – Plate||Very Rare||Armor||ASSIST|
|Armor +3 – Padded Armor||Legendary||Armor||LEAD|
|Armor +3 – Leather Armor||Legendary||Armor||LEAD|
|Armor +3 – Studded Leather Armor||Legendary||Armor||LEAD|
|Armor +3 – Hide Armor||Legendary||Armor||LEAD|
|Armor +3 – Chain Shirt||Legendary||Armor||ASSIST|
|Armor +3 – Scale Mail||Legendary||Armor||ASSIST|
|Armor +3 – Breastplate||Legendary||Armor||ASSIST|
|Armor +3 – Ring Mail||Legendary||Armor||ASSIST|
|Armor +3 – Splint||Legendary||Armor||ASSIST|
|Armor +3 – Plate||Legendary||Armor||ASSIST|
|Armor of Invulnerability||Legendary||Armor||ASSIST|
|Armor of Resistance – Padded Armor||Rare||Armor||LEAD|
|Armor of Resistance – Leather Armor||Rare||Armor||LEAD|
|Armor of Resistance – Studded Leather Armor||Rare||Armor||LEAD|
|Armor of Resistance – Hide Armor||Rare||Armor||LEAD|
|Armor of Resistance – Chain Shirt||Rare||Armor||ASSIST|
|Armor of Resistance – Scale Mail||Rare||Armor||ASSIST|
|Armor of Resistance – Breastplate||Rare||Armor||ASSIST|
|Armor of Resistance – Ring Mail||Rare||Armor||ASSIST|
|Armor of Resistance – Splint||Rare||Armor||ASSIST|
|Armor of Resistance – Plate||Rare||Armor||ASSIST|
|Armor of Vulnerability||Rare||Armor||ASSIST|
|Bag of Beans||Rare||Wondrous Item||LEAD|
|Bag of Devouring||Very Rare||Wondrous Item||LEAD|
|Bag of Holding||Uncommon||Wondrous Item||LEAD|
|Bag of Tricks||Uncommon||Wondrous Item||LEAD|
|Belt of Dwarvenkind||Rare||Wondrous Item||LEAD|
|Belt of Hill Giant’s Strength||Rare||Wondrous Item||LEAD|
|Belt of Stone Giant’s Strength||Very Rare||Wondrous Item||LEAD|
|Belt of Frost Giant’s Strength||Very Rare||Wondrous Item||LEAD|
|Belt of Fire Giant’s Strength||Very Rare||Wondrous Item||LEAD|
|Belt of Cloud Giant’s Strength||Legendary||Wondrous Item||LEAD|
|Belt of Storm Giant’s Strength||Legendary||Wondrous Item||LEAD|
|Boots of Elvenkind||Uncommon||Wondrous Item||ASSIST|
|Boots of Levitation||Rare||Wondrous Item||ASSIST|
|Boots of Speed||Rare||Wondrous Item||ASSIST|
|Boots of Striding and Springing||Uncommon||Wondrous Item||ASSIST|
|Boots of the Winterlands||Uncommon||Wondrous Item||ASSIST|
|Bracers of Archery||Uncommon||Wondrous Item||LEAD|
|Bracers of Defense||Rare||Wondrous Item||LEAD|
|Candle of Invocation||Very Rare||Wondrous Item||OPTIONAL|
|Cape of the Mountebank||Rare||Wondrous Item||ASSIST|
|Carpet of Flying||Very Rare||Wondrous Item||OPTIONAL|
|Cloak of Arachnida||Very Rare||Wondrous Item||ASSIST|
|Cloak of Displacement||Rare||Wondrous Item||LEAD|
|Cloak of Elvenkind||Uncommon||Wondrous Item||LEAD|
|Cloak of Protection||Uncommon||Wondrous Item||LEAD|
|Cloak of the Bat||Rare||Wondrous Item||LEAD|
|Cloak of the Manta Ray||Uncommon||Wondrous Item||LEAD|
|Decanter of Endless Water||Uncommon||Wondrous Item||LEAD|
|Demon Armor||Very Rare||Armor||ASSIST|
|Dragon Scale Mail||Very Rare||Armor||ASSIST|
|Dwarven Plate||Very Rare||Armor||ASSIST|
|Efficient Quiver||Uncommon||Wondrous Item||LEAD|
|Feather Token – Whip||Rare||Wondrous Item||LEAD|
|Gauntlets of Ogre Power||LEAD|
|Glamoured Studded Leather||Rare||Armor||LEAD|
|Gloves of Missile Snaring||Uncommon||Wondrous Item||LEAD|
|Gloves of Swimming and Climbing||Uncommon||Wondrous Item||LEAD|
|Goggles of Night||Uncommon||Wondrous Item||ASSIST|
|Handy Haversack||Rare||Wondrous Item||LEAD|
|Hat of Disguise||Uncommon||Wondrous Item||LEAD|
|Headband of Intellect||Uncommon||Wondrous Item||LEAD|
|Lantern of Revealing||Uncommon||Wondrous Item||ASSIST|
|Mithral Armor – Chain Shirt||Uncommon||Armor||ASSIST|
|Mithral Armor – Scale Mail||Uncommon||Armor||ASSIST|
|Mithral Armor – Breastplate||Uncommon||Armor||ASSIST|
|Mithral Armor – Ring Mail||Uncommon||Armor||ASSIST|
|Mithral Armor – Splint||Uncommon||Armor||ASSIST|
|Mithral Armor – Plate||Uncommon||Armor||ASSIST|
|Mithral Armor – Shield||Uncommon||Armor||ASSIST|
|Plate Armor of Etherealness||Legendary||Armor||ASSIST|
|Robe of Eyes||Rare||Wondrous Item||OPTIONAL|
|Robe of Robe of Stars||Very Rare||Wondrous Item||OPTIONAL|
|Robe of Scintillating Colors||Very Rare||Wondrous Item||OPTIONAL|
|Robe of the Archmagi||Legendary||Wondrous Item||OPTIONAL|
|Robe of Useful Items||Uncommon||Wondrous Item||OPTIONAL|
|Shield +3||Very Rare||Armor||ASSIST|
|Shield of Missile Attraction||Rare||Armor||ASSIST|
|Slippers of Spider Climbing||Uncommon||Wondrous Item||ASSIST|
|Spellguard Shield||Very Rare||Armor||ASSIST|
|Vicious Weapon – Sling||Rare||Weapon||LEAD|
|Vicious Weapon – Whip||Rare||Weapon||LEAD|
|Vicious Weapon – Net||Rare||Weapon||LEAD|
|Weapon +1 – Sling||Uncommon||Weapon||LEAD|
|Weapon +1 – Whip||Uncommon||Weapon||LEAD|
|Weapon +1 – Net||Uncommon||Weapon||LEAD|
|Weapon +2 – Sling||Rare||Weapon||LEAD|
|Weapon +2 – Whip||Rare||Weapon||LEAD|
|Weapon +2 – Net||Rare||Weapon||LEAD|
|Weapon +3 – Sling||Very Rare||Weapon||LEAD|
|Weapon +3 – Whip||Very Rare||Weapon||LEAD|
|Weapon +3 – Net||Very Rare||Weapon||LEAD|
|Winged Boots||Uncommon||Wondrous Item||ASSIST|
|Wings of Flying||Rare||Wondrous Item||LEAD|
I excluded The Cloak of Arachnida entirely from these lists because its description states that it is made from silk. Given the strong thematic tie between silk and spiders, I felt it would be best to avoid flexibility on this item and leave its creation to the weaver’s tools.
Using the Questionable Arcana Item Crafting System or another system of your preference, the actual process of creating magical leather goods is fairly straightforward. Once the player has a recipe to create the item and the necessary components, they can begin creating the item.
CRAFTING EXAMPLE: ARMOR OF RESISTANCE
Recipe: Leather Armor of Fire Resistance
Item Rarity: Rare
Total Material Cost: 4550 GP
Item Type: Wonderous Item
Item Origin: SRD
Materials Required: Dragon Scales(1000 GP), 3500 GP worth of gemstones, 1 potion of healing(50 GP)
Item Description: You have resistance to fire damage while you wear this leather armor.
Crafting Instructions: Go through the usual steps of treating and preparing the leathers. Using acid, melt down the dragon scales. Once the dragon scales are fully broken down stabilize the output with a potion of healing. Tan the armor in the chemical output. During this process you will need to focus magical energy through gemstones to bind the fire resistant properties to the armor. The process is complete once the armor is warm to the touch.
In this case we had an obvious creature to link to the item, but this concept of linking creature effects to item effects can be applied to all manner of standard and home-brewed magic items.
Below are a handful of examples:
|Creature||Trait||Example Item Effect||Example Creature Part Required|
|Cloaker||Phantasms||A Cloak that on use can create two phantasmal immages of the wearer. When the user is attacked the attacker must roll to determine which image it strikes. The images have the wearer’s AC and savings throws. If an image is struck it disappears. If the wearer enters bright light then all images disappear.||Cloaker Hide|
|Ghost||Etherealness||A cloak granting its wearer the ability move to and from the ethereal plane. As a bonus action the wearer can choose to shift planes. While in the border ethereal the wearer is visible to creatures on both planes, but can only be attacked by creatures on the same plane. This effect can be done up to 4 times a day before the cloak much recharge. All 4 charges recover at dawn.||Ghost Ectoplasm|
|Grick||Stone Camouflage||A cloak that grants the wearer the ability to hide in stone. While wearing the cloak the wearer has advantage on dexterity(stealth) checks made to hide in rocky terrain.||Grick pelt|
|Remorhaz||Heated Body||Studded Leather Armor that excudes excessive heat. Whenever a creature touches the wearer or hits it with a melee attack while within 5 feet of it they take 2d6 fire damage.||Remorhaz Hide|
|Wraith||Incorpereal Movement||A Cloak that gives the wearer the ability to move other creatures and objects as if they were difficult terrain. This power can be activated as a bonus action 3 times per day and lasts until the end of the wearers turn. If the wearer ends their turn inside and object they are tossed outside of the object to the nearest open space and take 4d10 force damage.||Wraith Ectoplasm|
|Xorn||Earth Glide||Leather Armor that grants the wearer the ability to glide through earth and stone. As a bonus action the wearer can activate this power and glide through nonmagical unworked earth and stone. The effect ends at the end of the users turn. If the user ends their turn inside of earth or stone, they are immediately expelled to the nearest open space and take 3d10 force damage.||Xorn Hide|
The Takeway: The leatherworker’s tools can create a solid variety of weapons, light armors, and adventuring gear. On the magical item front they have a great variety of items they can craft, and there is a lot of potential for home-brewed equipment.
50 Shades of Art – Leather Artwork
Leather goods are very relevant in the world of art. People will spend incredible sums of money for something as simple as a well crafted leather bag. In the D&D world this is no different. Players with leatherworker’s tools proficiency can stand to make a hefty profit on leather goods.
The process of creating leather artwork is more or less the same as other art-forms. Using The Questionable Arcana Artwork Crafting System or similar you can attempt to leave your mark on the world of leather art, or at least add a few marks to your coin purse.
Questionable Arcana Artwork Crafting Rules At A Glance
Overview: The Questionable Arcana Artwork Crafting System is a homebrew set of rules that allows your players to create potentially valuable artwork. The goal of the system is to allow for crafting options beyond the defined RAW items. This is especially important for artistic toolkits such as the painter's supplies where RAW crafting options are limited.
- Obtain Means of Production - Obtain any special equipment or set up in a location that allows you to use the artisan's tools. This step does not apply to all kits. For example a smith needs a forge to create art, but a painter can create artwork anywhere.
- Roll Artisan's Tool Ability Check - A skill check that involves using the artisan's tool to create a piece of artwork. If you succeed the check add Crafting Progress Roll value to the estimated value of the artwork. If you fail the check no progress is made. If you fail the check by 5 or more you subtract the Crafting Progress Roll value from the estimated value of the artwork.
- GP Progression Roll - Roll your proficiency dice to determine how much value is added or subtracted to the estimated GP value of the artwork being created.
Artisan's Tool Ability Check Formula
[Ability Check DC]* = [Target Item's Current Estimated Value]** / 10
* Values are rounded down and the Max DC is 20
** Does not include the value of materials used to create the artwork. For example the value of any gemstones installed using a jeweler's tools are not used to calculate the ability check DC.
Crafting Progress Roll
[Target Item's Estimated Value] = [Target Item's Current Estimated Value] +/- ([Proficiency Dice Roll] x 5)
Important Disclaimer: The Questionable Arcana Artwork Crafting Rules and lists are not official material. The concepts and ideas provided by this write-up are simply suggestions. I happen to think they are good suggestions, but ultimately your table's DM has the final say when it comes to any and all artwork crafting rulings.
As alluded to above, high quality leather artwork is something that is generally in very high demand. This is because not only do they often serve a functional purposes such as holding objects, but they are also items that people frequently damage and need to replace.
As a result if you are using the Questionable Arcana Artwork Crafting System you can reduce the time needed to find a buyer for your goods. Mechanically this means that you can apply a -2(minimum 1) modifier to the “Time To Find A Buyer” roll.
The Takeaway: Leather artwork is a good way to make some extra coin on the side. Using the Questionable Arcana Artwork Crafting System leather artwork has a -2 modifier to the “Time To Find A Buyer” roll.
You Can Only Skin A Sheep Once… So Do It Right – Adventuring Utility
As we can see the leatherworker’s tools are a very strong choice on the crafting front, but they also have a couple of nice adventuring bonuses that can’t be completely overlooked.
The first bonus is how the leatherworker’s tools interact with harvesting creatures. A leatherworker will have a much stronger understanding of creature hides and what condition they need to be in if they are to be useful in crafting. As a result I recommend allowing a player with leatherworker’s tools proficiency to add their proficiency bonus to any checks made to harvest pelts from creatures. This bonus should also stack on top of any other existing proficiency bonuses.
Other bonuses include the ability to add your leatherworker’s tools proficiency bonus to any checks that involve leather products. For example if a shady looking halfling comes up to you promising that they have a genuine Laucian Vadan elven purse, you can add your leatherworker’s tools proficiency bonus to the check used to determine if the purse is a fraud.
The Takeaway: The main adventuring bonus provided by the leatherworker’s tools is the ability to add your tool proficiency bonus to any check made to harvest creature hides. Otherwise there are a handful of ancillary benefits gained when interacting with leather.
When it comes to crafting, the Leatherworker’s Tools is easily one of the strongest kits in the game. The balance between weapons, armor, and relevant adventuring gear puts it on the same level as the woodcarver’s tools when it comes to item creation. This ability is only enhanced further by the impressive list of magic items it can create.
On the artwork creation front it is a strong choice as well. The ability to create durable goods that are often high in demand is something that plays very well in a travelling party.
Last but not least the bonuses granted while harvesting pelts make this kit indispensable for any party looking to craft magical items that require creature components.
This kit is a popular kit in gaming, and for good reason. The variety and quality of gear it can create make it an extremely appealing choice for nearly any character. I can’t recommend this kit highly enough, especially if you are planning on using leather armor, or leather bound books.
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