|Tavern Tycoon Videos|
|Stage 01||Stage 02|
|Stage 03||Stage 04|
|Stage 05||Stage 06|
|Stage 07||Stage 08|
|Stage 09||Stage 10|
After a relatively smooth pirate ship tavern opening, I am once again faced with a significant challenge. Stage 8 actually took me two attempts, having failed the first attempt in spectacular fashion when I thought I had all but won the level.
However, after licking my wounds and taking some lessons learned, I rose from the grave and opened the best darned ceme-tavern the world has ever seen!
I opted to use my usual strategy of building everything up front, and carefully managing my finances/debt until things break even. Much like my first attempt things went just fine until pretty close to the end when suddenly all of my patrons appeared to have forgotten where the receptionist desk was.
I sat there staring in disbelief as the same incident that sank my first attempt appeared to be repeating itself. Fortunately, after some quick thinking and experimentation, I was able to resolve the issue, and left the level with a very important lesson learned.
Lesson Learned: Repairing Is Important
Receptionist-gate took place shortly after I had built the second teleporter in my teleportation center, so for a good chunk of the episode I was under the impression that this was some type of horrible game-breaking bug.
Turns out I was completely wrong.
The real issue was simply that the frequent earthquakes had ripped my reception desk to shreds. I reviewed the video after recording and noticed that while the first desk I built was being passed by, my newer desk built in the expansion was still getting business. Fortunately during the game I had the presence of mind to at least TRY to repair the receptionist desk, which promptly started working again the moment it was repaired.
My ineptitude aside, I do think it would be nice if in the furniture pop-up there was some type of count showing how many times the furniture got passed by. While this would definitely be somewhat immersion breaking, it would definitely help poor sods like myself as we watch sleepy patron after sleepy patron leave my tavern in disgust.
I want to extend a sincere apology to Peter(the games developer) whose name I dragged through the mud with my bug ridden accusations. Turns out if I paid more attention to core game mechanics, then reception-gate would have been completely avoidable. It also turns out that there is a key section of of the game that I skipped which explains all manner of game mechanics, including durability.
But more on that next episode…
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Thank you for reading, and I hope you have a great rest of your day, week, month, year, and life!