|Satisfactory Alpha Videos|
|Episode 1||Episode 2|
|Episode 3||Episode 4|
|Satisfactory - E3 2018|
|Satisfactory Early Access|
|Episode 1||Episode 2BE 2.5|
|Episode 3||Coming Soon...|
|Tavern Tycoon Videos|
|Episode 01||Episode 02|
|Episode 03||Episode 04|
So I am in a bit of a lull now that the Satisfactory Alpha weekend is over. Now I should probably spend that time catching up on wedding planning, but instead I decided to see if there were any bargain bin games out for me to try.
After going through my steam queue a bit, I saw a charming looking little game called Tavern Tycoon. Way back in the day I played the crap out of roller coaster tycoon, so for the price of $13 I figured “what the heck it has mostly positive reviews” and went ahead and bought it.
Unlike my first few few Satisfactory videos, this time around I laid a little groundwork before recording my first episode. After spending a good hour with the game, getting distracted by updating my wedding registry, and a couple of adult beverages, I buckled in and pressed record.
The first thing that is worth noting is that this game was actually created by a single developer! I found this out because when you boot up the game, the starting menu has a menu item where the developer gives you a fairly self-deprecating background on himself, and how the game was made. Evidently I missed the memo explaining how creating and launching an entire game more or less on your own wasn’t an amazing feat. Peter, if you are reading this you should know that despite my occasional criticism, I think you did a really awesome job with this, and you should be proud of the work you’ve done.
Tavern Tycoon – Dragon’s Hangover: First Impressions
Other than the weird requirement to need to quickly build a clock before you can press the pause button, the interface was pretty straight forward. While I wish there were some options to set up a “dashboard” of sorts to track things like employee attitude, once I got the hang of the mechanics these perceived usability issues were lessened somewhat.
The aesthetic of the game is actually quite charming! Once your tavern starts to fill up with patrons, it has a very dwarf fortressy feel to it where workers and patrons bounce around the room and shenanigans ensue.
Overall the first level wasn’t too difficult, but I think it did a good job of introducing the core mechanics. All in all I had fun navigating the first scenario, and look forward to what the next levels have to offer!
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Thank you for reading, and I hope you have a great rest of your day, week, month, year, and life!